void DragCubeSystem.LoadDragCubes |
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Part |
p | ) |
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inline |
< instantiate the part prefab, center on origin
< if the root part is copied, be sure not to destroy the original mapObject (breaks map)
< forces all materials on the part to our drag material
< calculate the bounds of the part
< update aero texture
< calculate all the aerodynamic forces on the part
IEnumerator DragCubeSystem.SetupDragCubeCoroutine |
( |
Part |
p | ) |
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inline |
IEnumerator DragCubeSystem.SetupDragCubeCoroutine |
( |
Part |
p, |
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ConfigNode |
dragConfig |
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) |
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inline |
float DragCubeSystem.ProceduralDragUpdateInterval |
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getset |
The documentation for this class was generated from the following file: