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static Vector3 | GetPartBoundsSeparation (Part p1, Part p2) |
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static float | GetPixelDistance (Vector3 sPos1, Vector3 sPos2) |
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static float | GetPixelDistance (Vector3 wPos, Vector3 sPos, Camera refCamera) |
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static Vector3 | MirrorDirection (Vector3 input, Transform setRoot) |
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static Vector3 | MirrorPos (Vector3 input, Transform mirrorRoot, Transform setRoot) |
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static Quaternion | MirrorRotation (Quaternion input, Transform mirrorRoot, Transform setRoot) |
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static bool | TestPartBoundsIntersect (Part p1, Part p2) |
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static bool | TestPartBoundsSeparate (Part p1, Part p2, float threshold, out Vector3 gap) |
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static Vector3 EditorGeometryUtil.GetPartBoundsSeparation |
( |
Part |
p1, |
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Part |
p2 |
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) |
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inlinestatic |
static float EditorGeometryUtil.GetPixelDistance |
( |
Vector3 |
sPos1, |
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Vector3 |
sPos2 |
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) |
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inlinestatic |
static float EditorGeometryUtil.GetPixelDistance |
( |
Vector3 |
wPos, |
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Vector3 |
sPos, |
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Camera |
refCamera |
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) |
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inlinestatic |
static Vector3 EditorGeometryUtil.MirrorDirection |
( |
Vector3 |
input, |
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Transform |
setRoot |
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) |
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inlinestatic |
static Vector3 EditorGeometryUtil.MirrorPos |
( |
Vector3 |
input, |
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Transform |
mirrorRoot, |
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Transform |
setRoot |
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) |
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inlinestatic |
static Quaternion EditorGeometryUtil.MirrorRotation |
( |
Quaternion |
input, |
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Transform |
mirrorRoot, |
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Transform |
setRoot |
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) |
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inlinestatic |
static bool EditorGeometryUtil.TestPartBoundsIntersect |
( |
Part |
p1, |
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Part |
p2 |
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) |
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inlinestatic |
static bool EditorGeometryUtil.TestPartBoundsSeparate |
( |
Part |
p1, |
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Part |
p2, |
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float |
threshold, |
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out Vector3 |
gap |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: