static void EffectBehaviour.AddParticleEmitter |
( |
ParticleSystem |
emitter | ) |
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inlinestatic |
static void EffectBehaviour.OffsetParticles |
( |
Vector3d |
offset | ) |
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inlinestatic |
virtual void EffectBehaviour.OnEvent |
( |
| ) |
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inlinevirtual |
virtual void EffectBehaviour.OnEvent |
( |
int |
transformIdx | ) |
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inlinevirtual |
virtual void EffectBehaviour.OnEvent |
( |
float |
power | ) |
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inlinevirtual |
virtual void EffectBehaviour.OnEvent |
( |
float |
power, |
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int |
transformIdx |
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) |
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inlinevirtual |
virtual void EffectBehaviour.OnInitialize |
( |
| ) |
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inlinevirtual |
Reimplemented in ParticleConfigFX, AudioMultiPooledFX, AudioFX, AudioSingleFX, AudioMultiFX, PrefabMultiParticleFX, PrefabParticleFX, ModelMultiParticleFX, ModelParticleFX, AudioLoopFX, ModelAnimationFX, PrefabAnimationFX, AnimationFX, and PrefabSpawnFX.
virtual void EffectBehaviour.OnLoad |
( |
ConfigNode |
node | ) |
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inlinevirtual |
Reimplemented in ParticleConfigFX, AudioMultiPooledFX, AudioFX, AudioSingleFX, AudioMultiFX, PrefabMultiParticleFX, PrefabParticleFX, ModelMultiParticleFX, AudioLoopFX, ModelParticleFX, ModelAnimationFX, PrefabAnimationFX, AnimationFX, and PrefabSpawnFX.
virtual void EffectBehaviour.OnSave |
( |
ConfigNode |
node | ) |
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inlinevirtual |
Reimplemented in ParticleConfigFX, AudioMultiPooledFX, AudioFX, AudioSingleFX, AudioMultiFX, PrefabMultiParticleFX, PrefabParticleFX, ModelMultiParticleFX, AudioLoopFX, ModelParticleFX, ModelAnimationFX, PrefabAnimationFX, AnimationFX, and PrefabSpawnFX.
static void EffectBehaviour.RemoveParticleEmitter |
( |
ParticleSystem |
emitter | ) |
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inlinestatic |
string EffectBehaviour.effectName = "" |
Part EffectBehaviour.hostPart |
string EffectBehaviour.instanceName = "" |
The documentation for this class was generated from the following file: