void Expansions.Missions.Runtime.MissionPlayDialog.ClearListItems |
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inlineprotected |
Create each missions widget for the load list
- Parameters
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delegate void Expansions.Missions.Runtime.MissionPlayDialog.FinishedCallback |
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MissionFileInfo |
missionInfo | ) |
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void Expansions.Missions.Runtime.MissionPlayDialog.OnMissionLoadDismiss |
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MissionFileInfo |
missionInfo | ) |
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inline |
void Expansions.Missions.Runtime.MissionPlayDialog.OnSelectionChanged |
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bool |
haveSelection, |
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bool |
steamView = false |
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) |
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inlineprotected |
void Expansions.Missions.Runtime.MissionPlayDialog.OnTabStockInCode |
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inline |
void Expansions.Missions.Runtime.MissionPlayDialog.SetHidden |
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bool |
hide | ) |
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inlineprotected |
void Expansions.Missions.Runtime.MissionPlayDialog.SetLocked |
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bool |
locked | ) |
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inlineprotected |
void Expansions.Missions.Runtime.MissionPlayDialog.Start |
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inlineprotected |
void Expansions.Missions.Runtime.MissionPlayDialog.Terminate |
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inline |
UISkinDefSO Expansions.Missions.Runtime.MissionPlayDialog.guiSkinDef |
Material Expansions.Missions.Runtime.MissionPlayDialog.iconMaterial |
Texture2D Expansions.Missions.Runtime.MissionPlayDialog.missionHardIcon |
Texture2D Expansions.Missions.Runtime.MissionPlayDialog.missionNormalIcon |
Color Expansions.Missions.Runtime.MissionPlayDialog.scnIconColor |
Texture2D Expansions.Missions.Runtime.MissionPlayDialog.steamIcon |
Texture2D Expansions.Missions.Runtime.MissionPlayDialog.steamSub |
Texture2D Expansions.Missions.Runtime.MissionPlayDialog.steamUnsub |
The documentation for this class was generated from the following file: