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FinePrint.Utilities.SpriteMap Class Reference

A simple structure that loads textures into sprites if they exist, and defaults them if they do not. More...

Properties

UnityEngine.Sprite this[string key] [get]
 

Detailed Description

A simple structure that loads textures into sprites if they exist, and defaults them if they do not.

Property Documentation

UnityEngine.Sprite FinePrint.Utilities.SpriteMap.this[string key]
get

The documentation for this class was generated from the following file: