Kerbal Space Program
1.12.4
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Flag mesh reference in order to load meshes within a model file and displaying different meshes sizes as flag parts. The class groups together meshes from the same size and different orientation. More...
Public Attributes | |
float | cost |
Linear adjustment based on the size, orientation, and structural type of the part. More... | |
string | displayName |
The Display name for localization. Must be an autoloc in the cfg More... | |
FlagOrientation | flagOrientation |
Flag mesh orientation type loaded from persistence. More... | |
Renderer | flagRend |
Working variable to avoid searching for the flag renderer when accessed. More... | |
Transform | flagTransform |
Working variable to avoid searching for the mesh transform. More... | |
int | index |
Used to group flag meshes with different orientations with the same index More... | |
int | indexOffset |
Additive value used to indicate the structural type of the part, while maintaining backward compatibility for index values from save files created prior to installing the Making History expansion. More... | |
float | mass |
Linear adjustment based on the size, orientation, and structural type of the part. More... | |
string | meshName |
The actual mesh name from the .mu file. More... | |
string | name |
Flag mesh name, usually referencing it's size. This reference helps group up flag meshes by name More... | |
string | variantNames |
Comma separated list of names of the variant versions of this mesh. More... | |
Flag mesh reference in order to load meshes within a model file and displaying different meshes sizes as flag parts. The class groups together meshes from the same size and different orientation.
float FlagMesh.cost |
Linear adjustment based on the size, orientation, and structural type of the part.
string FlagMesh.displayName |
The Display name for localization. Must be an autoloc in the cfg
FlagOrientation FlagMesh.flagOrientation |
Flag mesh orientation type loaded from persistence.
Renderer FlagMesh.flagRend |
Working variable to avoid searching for the flag renderer when accessed.
Transform FlagMesh.flagTransform |
Working variable to avoid searching for the mesh transform.
int FlagMesh.index |
Used to group flag meshes with different orientations with the same index
int FlagMesh.indexOffset |
Additive value used to indicate the structural type of the part, while maintaining backward compatibility for index values from save files created prior to installing the Making History expansion.
float FlagMesh.mass |
Linear adjustment based on the size, orientation, and structural type of the part.
string FlagMesh.meshName |
The actual mesh name from the .mu file.
string FlagMesh.name |
Flag mesh name, usually referencing it's size. This reference helps group up flag meshes by name
string FlagMesh.variantNames |
Comma separated list of names of the variant versions of this mesh.