Kerbal Space Program
1.12.4
|
This class keeps all sorts of flight-related information that need to be accessed globally. Here are methods for sampling gravity, air pressure, temperature for any given flight state, as well as publicly available references to planet positions and other stuff. More...
Public Types | |
enum | SpeedDisplayModes { SpeedDisplayModes.Orbit, SpeedDisplayModes.Surface, SpeedDisplayModes.Target } |
Public Member Functions | |
void | SetShipOrbit (int selBodyIndex, double ecc, double sma, double inc, double LAN, double mna, double argPe, double ObT) |
void | SetShipOrbitRendezvous (Vessel target, Vector3d relPosition, Vector3d relVelocity) |
void | SetVesselPosition (int selBodyIndex, double latitude, double longitude, double altitude, double inclination, double heading, bool asl, bool easeToSurface=false, double gravityMultiplier=0.1) |
Sets a vessel to a Position More... | |
void | SetVesselPosition (int selBodyIndex, double latitude, double longitude, double altitude, Vector3 rotation, bool asl, bool easeToSurface=false, double easeInMultiplier=0.1) |
Sets a vessel to a Position More... | |
void | SetVesselTarget (ITargetable tgt, bool overrideInputLock=false) |
void | Start () |
Static Public Member Functions | |
static void | addPhysicalObject (physicalObject pObject) |
static void | AddVessel (Vessel vessel) |
Adds a vessel to vessel lists and persistentVesselIds list. Will also add vessel Parts or protovessel protoPartsnapshot persistentIds into relevent lists. More... | |
static uint | CheckPartpersistentId (uint persistentId, Part part, bool removeOldId, bool addNewId, uint vesselId=0u) |
Check the passed in persistentId if it is zero generate a new one. If it is non zero check it does not already exist on a part. If it Does exist, generate a new one and call GameEvent onPartpersistentIdChanged If removeOldId is true will remove old entry if a new one is generated. If addNewId is true will add new entry if a new one is generated. Finally it will add the persistentId if it wasn't found. More... | |
static uint | CheckProtoPartSnapShotpersistentId (uint persistentId, ProtoPartSnapshot partSnapshot, bool removeOldId, bool addNewId) |
Check the passed in persistentId if it is zero generate a new one. If it is non zero check it does not already exist on a protopartsnapshot. If it Does exist, generate a new one and call GameEvent onPartpersistentIdChanged If removeOldId is true will remove old entry if a new one is generated. If addNewId is true will add new entry if a new one is generated. Finally it will add the persistentId if it wasn't found. More... | |
static uint | CheckVesselpersistentId (uint persistentId, Vessel vessel, bool removeOldId, bool addNewId) |
Check the passed in persistentId if it is zero generate a new one. If it is non zero check it does not already exist on a vessel. If it Does exist, generate a new one and call GameEvent onVesselpersistentIdChanged If removeOldId is true will remove old entry if a new one is generated. If addNewId is true will add new entry if a new one is generated. Finally it will add the persistentId if it wasn't found. More... | |
static void | ClearInverseRotation () |
static ClearToSaveStatus | ClearToSave () |
static ClearToSaveStatus | ClearToSave (bool logMsg) |
static void | CycleSpeedModes () |
static bool | FindLoadedPart (uint id, out Part partout) |
Find a Loaded Part from persistentId More... | |
static Vessel | FindNearestControllableVessel (Vessel currentVessel) |
Finds the nearest controllable vessel. Used for switching focus after the current vessel has died. More... | |
static List< Vessel > | FindNearestVesselWhere (Vector3d refPos, Func< Vessel, bool > criteria) |
Returns a filtered, distance-sorted list (from refPos) of all vessels that pass the given criteria More... | |
static Part | FindPartByID (uint flightID) |
Finds a part on any loaded vessels with the given flight ID. Will return null if no loaded part exists with that ID (even if it does exist but is unloaded). More... | |
static ProtoPartSnapshot | FindProtoPartByID (uint flightID) |
Finds a protopart on any vessels (including unloaded ones) with the given flightID. More... | |
static bool | FindUnloadedPart (uint id, out ProtoPartSnapshot partout) |
Find an UnloadedPart from persistentId More... | |
static Vessel | FindVessel (Guid id) |
Find Vessel in vessels list by id (Guid) More... | |
static bool | FindVessel (uint id, out Vessel vessel) |
Find a Vessel from persistentId More... | |
static bool | ForceSetActiveVessel (Vessel v) |
Switch focus to another vessel, ignoring vessel-transition restrictions (use with caution). Will return false if sent to the same vessel, true on most other cases. More... | |
static double | getAltitudeAtPos (Vector3d position) |
returns the altitude in relation to the main body at the specified position More... | |
static float | getAltitudeAtPos (Vector3 position) |
static float | getAltitudeAtPos (Vector3 position, CelestialBody body) |
static double | getAltitudeAtPos (Vector3d position, CelestialBody body) |
static double | getAtmDensity (double pressure, double temperature, CelestialBody body=null) |
returns the atmospheric density from the given pressure level, More... | |
static CelestialBody | GetBodyByName (string bodyName) |
static int | GetBodyIndex (CelestialBody body) |
static Vector3d | getCentrifugalAcc (Vector3d pos, CelestialBody body) |
Returns the centrifugal acceleration for the given position and reference body. (If the planet is not in reverse-rotation, there is no centrifugal force) More... | |
static CelestialBody | GetCometPerturber () |
Which body is used in Comet Orbit and type calculations More... | |
static int | GetCometPerturberIndex () |
Which body is used in Comet Orbit and type calculations More... | |
static string | GetCometPerturberName () |
Name of the body used in Comet Orbit and type calculations More... | |
static Vector3d | getCoriolisAcc (Vector3d vel, CelestialBody body) |
Return the coriolis acceleration for the given velocity and reference body. (If the planet is not in reverse-rotation, there is no coriolis force) More... | |
static double | GetDisplaySpeed () |
static Vector3d | GetDisplayVelocity () |
static double | getExternalTemperature () |
returns the outside temperature for the specified position and celestial body More... | |
static double | getExternalTemperature (double altitude, CelestialBody body=null) |
returns the outside temperature for the specified position and celestial body More... | |
static double | getExternalTemperature (Vector3d pos, CelestialBody body=null) |
static Quaternion | GetFoR (FoRModes mode) |
static Quaternion | GetFoR (FoRModes mode, Transform referenceTransform) |
static Quaternion | GetFoR (FoRModes mode, Transform referenceTransform, Orbit orbit) |
static Vector3d | getGeeForceAtPosition (Vector3d pos) |
Returns a force vector for the gravity at the specified world position. use with rigidbody.addForce() (use acceleration force mode for gravity) note: returns the force for the dominant body only (gravitational pertubations not taken into account) More... | |
static Vector3d | getGeeForceAtPosition (Vector3d pos, CelestialBody mainBody) |
Returns a force vector for the gravity at the specified world position. use with rigidbody.addForce() (use acceleration force mode for gravity) note: returns the force for the dominant body only (gravitational pertubations not taken into account) More... | |
static CelestialBody | GetHomeBody () |
static string | GetHomeBodyDisplayName () |
static int | GetHomeBodyIndex () |
static string | GetHomeBodyName () |
static CelestialBody | getMainBody (Vector3d refPos) |
Returns a reference to the celestial with the highest gravitational influence at the specified position. More... | |
static CelestialBody | getMainBody () |
Returns a reference to the celestial with the highest gravitational influence on the active ship More... | |
static string | GetNotClearToSaveStatusReason (ClearToSaveStatus status, string attempt) |
static PartPointer | GetPartPointerUpwardsCached (GameObject go) |
Finds and uses cached results of GetComponentUpwards<PartPointer> on the supplied game object NOTE: To reset the cache call ResetObjectPartPointerUpwardsCache More... | |
static Part | GetPartUpwardsCached (GameObject go) |
Find the part component attached to the game object or its unity gameobject parents. More... | |
static double | GetSqrAltitude (Vector3d position, CelestialBody body) |
static double | getStaticPressure (double altitude, CelestialBody body=null) |
returns the static atmospheric pressure (in kPa) at the specified altitude and celestial body More... | |
static double | getStaticPressure (Vector3d position) |
returns the static atmospheric pressure in kPa at the specified position More... | |
static double | getStaticPressure (Vector3d position, CelestialBody body) |
static double | getStaticPressure () |
returns the static atmospheric pressure in kPa at the ship's position More... | |
static uint | GetUniquepersistentId () |
Generate a Unique PersistentId uint More... | |
static Vector3d | getUpAxis () |
static Vector3d | getUpAxis (Vector3d position) |
static Vector3d | getUpAxis (CelestialBody body, Vector3d position) |
static string | GGetCometPerturberDisplayName () |
Display Name of the body used in Comet Orbit and type calculations More... | |
static void | removePhysicalObject (physicalObject pObject) |
static void | RemoveVessel (Vessel vessel) |
Removes passed in vessel from the vessel lists and persistentId dictionaries. Will also remove vessel Parts or protovessel protoPartsnapshot persistentIds into relevent lists. More... | |
static void | ResetObjectPartPointerUpwardsCache () |
Resets the cache where we remember all of the parent PartPointer references associated with different game objects. Please call this if gameobjects are ever reparented in a way that would cause its parent part to change. More... | |
static void | ResetObjectPartUpwardsCache () |
Resets the cache where we remember all of the parent parts associated with different game objects. Please call this if gameobjects are ever reparented in a way that would cause its parent part to change. More... | |
static bool | SetActiveVessel (Vessel v) |
Switch focus to another vessel. Returns true if successful, false if not. More... | |
static void | SetSpeedMode (SpeedDisplayModes newSpeedMode) |
static void | SortVessel (Vessel vessel, bool loaded) |
Sorts a passed in vessel based on the loaded bool passed in. Moves Vessel into veselsUnloaded or vesselsLoaded dictionaries. Stores Vessel Parts persistentIds into persistentLoadedPartIds dictionary if loaded or stores Vessel protovessel protoPartSnapshots persistentIds into persistentUnloadedPartIds dictionary if not loaded More... | |
Public Attributes | |
Vessel | activeVessel |
List< CelestialBody > | bodies = new List<CelestialBody>() |
Camera | mainCameraRef |
DictionaryValueList< uint, Part > | persistentLoadedPartIds = new DictionaryValueList<uint, Part>() |
dictionaryValueList of persistentIds for all loaded Parts in the current Game More... | |
DictionaryValueList< uint, ProtoPartSnapshot > | persistentUnloadedPartIds = new DictionaryValueList<uint, ProtoPartSnapshot>() |
dictionaryValueList of persistentIds for all unloaded ProtoPartSnapShots in the current Game More... | |
DictionaryValueList< uint, Vessel > | persistentVesselIds = new DictionaryValueList<uint, Vessel>() |
dictionaryValueList of persistentIds for all Vessels in the current Game More... | |
float | srfAttachStiffNess = 1.0f |
float | stackAttachStiffNess = 1.0f |
List< Vessel > | vessels = new List<Vessel>() |
A list of all Vessels in the current Game More... | |
List< Vessel > | vesselsLoaded = new List<Vessel>() |
A list of all Loaded Vessels in the current Game More... | |
List< Vessel > | vesselsUnloaded = new List<Vessel>() |
A list of all Unloaded Vessels in the current Game More... | |
Vector3 | vesselTargetDelta |
Vector3 | vesselTargetDirection |
Transform | vesselTargetTransform |
Static Public Attributes | |
static double | camera_altitude |
static Vector3d | camera_position |
static CelestialBody | currentMainBody |
static FoRModes | FoRMode = FoRModes.SRF_NORTH |
static bool | overrideOrbit = false |
static List< physicalObject > | physicalObjects = new List<physicalObject>() |
static bool | ready |
static double | ship_dns |
nav ball rotation More... | |
static float | ship_heading |
static Quaternion | ship_orientation |
static Quaternion | ship_orientation_offset |
static double | ship_temp |
static double | ship_tgtSpeed |
static Vector3d | ship_tgtVelocity |
static float | TargetSwitchSqrThresh = 60000f * 60000f |
static bool | warpDriveActive = false |
Protected Member Functions | |
void | PostOrbitSet (CelestialBody oldBody) |
void | PrepForOrbitSet () |
void | UpdateInformation (bool fixedUpdate) |
Properties | |
static Part | activeTarget [get] |
A reference to the ship part that is actively receiving control updates (and is the camera target) More... | |
static Vessel | ActiveVessel [get] |
A reference to the vessel that is actively receiving control updates (and is the camera target) More... | |
static List< CelestialBody > | Bodies [get] |
static FlightGlobals | fetch [get] |
static bool | PartPlacementMode [get] |
Indicates if the current active vessel is an EVA kerbal in Cargo Part Placement Mode or not. More... | |
static DictionaryValueList < uint, Part > | PersistentLoadedPartIds [get] |
Static dictionaryValueList of persistentIds for all loaded Parts in the current Game More... | |
static DictionaryValueList < uint, ProtoPartSnapshot > | PersistentUnloadedPartIds [get] |
Static dictionaryValueList of persistentIds for all unloaded ProtoPartSnapShots in the current Game More... | |
static DictionaryValueList < uint, Vessel > | PersistentVesselIds [get] |
Static dictionaryValueList of persistentIds for all Vessels in the current Game More... | |
static bool | RefFrameIsRotating [get] |
static Vector3d | ship_acceleration [get] |
static double | ship_altitude [get] |
static Vector3 | ship_angularMomentum [get] |
static Vector3d | ship_angularVelocity [get] |
static Vector3d | ship_CoM [get] |
static double | ship_geeForce [get] |
static double | ship_latitude [get] |
static double | ship_longitude [get] |
static Vector3 | ship_MOI [get] |
static double | ship_obtSpeed [get] |
static Vector3d | ship_obtVelocity [get] |
static Orbit | ship_orbit [get] |
static Vector3d | ship_position [get] |
static Quaternion | ship_rotation [get] |
static double | ship_srfSpeed [get] |
static Vector3d | ship_srfVelocity [get] |
static double | ship_stP [get] |
static Vector3d | ship_upAxis [get] |
static Vector3d | ship_velocity [get] |
static double | ship_verticalSpeed [get] |
static SpeedDisplayModes | speedDisplayMode [get] |
static float | SrfAttachStiffNess [get] |
static float | StackAttachStiffNess [get] |
static Vector3d | upAxis [get] |
static float | vacuumTemperature [get] |
static List< Vessel > | Vessels [get] |
Static reference to a list of all Vessels in the current Game More... | |
static List< Vessel > | VesselsLoaded [get] |
Static reference to a list of all Loaded Vessels in the current Game More... | |
static List< Vessel > | VesselsUnloaded [get] |
Static reference to a list of all Unloaded Vessels in the current Game More... | |
ITargetable | VesselTarget [get] |
VesselTargetModes | vesselTargetMode [get, set] |
This class keeps all sorts of flight-related information that need to be accessed globally. Here are methods for sampling gravity, air pressure, temperature for any given flight state, as well as publicly available references to planet positions and other stuff.
|
inlinestatic |
|
inlinestatic |
Adds a vessel to vessel lists and persistentVesselIds list. Will also add vessel Parts or protovessel protoPartsnapshot persistentIds into relevent lists.
vessel |
|
inlinestatic |
Check the passed in persistentId if it is zero generate a new one. If it is non zero check it does not already exist on a part. If it Does exist, generate a new one and call GameEvent onPartpersistentIdChanged If removeOldId is true will remove old entry if a new one is generated. If addNewId is true will add new entry if a new one is generated. Finally it will add the persistentId if it wasn't found.
persistentId | persistentId to check |
part | Part the persistentId belongs to or null |
removeOldId | Remove the OldId if a new one is generated if this is true |
addNewId | Add the NewId if a new one is generated if this is true |
vesselId | The vessel persistent ID to use if one is available |
|
inlinestatic |
Check the passed in persistentId if it is zero generate a new one. If it is non zero check it does not already exist on a protopartsnapshot. If it Does exist, generate a new one and call GameEvent onPartpersistentIdChanged If removeOldId is true will remove old entry if a new one is generated. If addNewId is true will add new entry if a new one is generated. Finally it will add the persistentId if it wasn't found.
persistentId | persistentId to check |
partSnapshot | protopartsnapshot the persistentId belongs to or null |
removeOldId | Remove the OldId if a new one is generated if this is true |
///
addNewId | Add the NewId if a new one is generated if this is true |
|
inlinestatic |
Check the passed in persistentId if it is zero generate a new one. If it is non zero check it does not already exist on a vessel. If it Does exist, generate a new one and call GameEvent onVesselpersistentIdChanged If removeOldId is true will remove old entry if a new one is generated. If addNewId is true will add new entry if a new one is generated. Finally it will add the persistentId if it wasn't found.
persistentId | |
vessel | Vessel the persistentId belongs to or null |
removeOldId | Remove the OldId if a new one is generated if this is true |
addNewId | Add the NewId if a new one is generated if this is true |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
Finds the nearest controllable vessel. Used for switching focus after the current vessel has died.
currentVessel |
|
inlinestatic |
Returns a filtered, distance-sorted list (from refPos) of all vessels that pass the given criteria
criteria | A predicate to test vessels by. |
|
inlinestatic |
Finds a part on any loaded vessels with the given flight ID. Will return null if no loaded part exists with that ID (even if it does exist but is unloaded).
flightID | The ID of the part to find |
|
inlinestatic |
Finds a protopart on any vessels (including unloaded ones) with the given flightID.
flightID |
|
inlinestatic |
Find an UnloadedPart from persistentId
id | uint persistentId |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
Switch focus to another vessel, ignoring vessel-transition restrictions (use with caution). Will return false if sent to the same vessel, true on most other cases.
v |
|
inlinestatic |
returns the altitude in relation to the main body at the specified position
position | the position in global space |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
returns the atmospheric density from the given pressure level,
pressure | The pressure in kPA |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
Returns the centrifugal acceleration for the given position and reference body. (If the planet is not in reverse-rotation, there is no centrifugal force)
< FIXME replace with appropriate dot product version
|
inlinestatic |
Which body is used in Comet Orbit and type calculations
|
inlinestatic |
Which body is used in Comet Orbit and type calculations
|
inlinestatic |
Name of the body used in Comet Orbit and type calculations
|
inlinestatic |
Return the coriolis acceleration for the given velocity and reference body. (If the planet is not in reverse-rotation, there is no coriolis force)
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
returns the outside temperature for the specified position and celestial body
pos |
|
inlinestatic |
returns the outside temperature for the specified position and celestial body
pos |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
Returns a force vector for the gravity at the specified world position. use with rigidbody.addForce() (use acceleration force mode for gravity) note: returns the force for the dominant body only (gravitational pertubations not taken into account)
pos |
|
inlinestatic |
Returns a force vector for the gravity at the specified world position. use with rigidbody.addForce() (use acceleration force mode for gravity) note: returns the force for the dominant body only (gravitational pertubations not taken into account)
pos | |
mainBody | the body |
< this is the magnitude^1.5
< original code: get normal vector and multiply by gMag / sqrDistance
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
Returns a reference to the celestial with the highest gravitational influence at the specified position.
refPos |
|
inlinestatic |
Returns a reference to the celestial with the highest gravitational influence on the active ship
|
inlinestatic |
|
inlinestatic |
Finds and uses cached results of GetComponentUpwards<PartPointer> on the supplied game object NOTE: To reset the cache call ResetObjectPartPointerUpwardsCache
go | Game object to check for the PartPointer component. |
|
inlinestatic |
Find the part component attached to the game object or its unity gameobject parents.
Finds and uses cached results of GetComponentUpwards<Part> on the supplied game object NOTE: To reset the cache call ResetObjectPartUpwardsCache
|
inlinestatic |
|
inlinestatic |
returns the static atmospheric pressure (in kPa) at the specified altitude and celestial body
|
inlinestatic |
returns the static atmospheric pressure in kPa at the specified position
position |
|
inlinestatic |
|
inlinestatic |
returns the static atmospheric pressure in kPa at the ship's position
|
inlinestatic |
Generate a Unique PersistentId uint
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
Display Name of the body used in Comet Orbit and type calculations
|
inlineprotected |
|
inlineprotected |
|
inlinestatic |
|
inlinestatic |
Removes passed in vessel from the vessel lists and persistentId dictionaries. Will also remove vessel Parts or protovessel protoPartsnapshot persistentIds into relevent lists.
vessel |
|
inlinestatic |
Resets the cache where we remember all of the parent PartPointer references associated with different game objects. Please call this if gameobjects are ever reparented in a way that would cause its parent part to change.
|
inlinestatic |
Resets the cache where we remember all of the parent parts associated with different game objects. Please call this if gameobjects are ever reparented in a way that would cause its parent part to change.
|
inlinestatic |
Switch focus to another vessel. Returns true if successful, false if not.
v | Vessel to switch to. |
|
inline |
|
inline |
|
inlinestatic |
|
inline |
Sets a vessel to a Position
selBodyIndex | Index of the body we will be setting the position above |
latitude | Latitude of Position |
longitude | Longitude of Position |
altitude | Altitude above body surface (or "sea level" for bodies with no solid surface |
inclination | Inclination in degrees |
heading | Heading in degrees |
asl | Above Surface Level |
easeToSurface | Will the vessel be using an Ease In with Gravity multiplier |
gravityMultiplier | Gravity multiopklier for the Ease In |
|
inline |
Sets a vessel to a Position
selBodyIndex | Index of the body we will be setting the position above |
latitude | Latitude of Position |
longitude | Longitude of Position |
altitude | Altitude above body surface (or "sea level" for bodies with no solid surface |
rotation | Rotation in Vector 3 form. |
asl | Above Surface Level |
easeToSurface | Will the vessel be using an Ease In with Gravity multiplier |
easeInMultiplier | Gravity multiplier value adjust the gravityMultiplier by if enabled |
|
inline |
|
inlinestatic |
Sorts a passed in vessel based on the loaded bool passed in. Moves Vessel into veselsUnloaded or vesselsLoaded dictionaries. Stores Vessel Parts persistentIds into persistentLoadedPartIds dictionary if loaded or stores Vessel protovessel protoPartSnapshots persistentIds into persistentUnloadedPartIds dictionary if not loaded
vessel | Vessel |
loaded | bool if loaded = true or unloaded = false |
|
inline |
|
inlineprotected |
< orientation calculation for navballs
< heading calculation for compasses
Vessel FlightGlobals.activeVessel |
List<CelestialBody> FlightGlobals.bodies = new List<CelestialBody>() |
|
static |
|
static |
|
static |
|
static |
Camera FlightGlobals.mainCameraRef |
|
static |
DictionaryValueList<uint, Part> FlightGlobals.persistentLoadedPartIds = new DictionaryValueList<uint, Part>() |
dictionaryValueList of persistentIds for all loaded Parts in the current Game
DictionaryValueList<uint, ProtoPartSnapshot> FlightGlobals.persistentUnloadedPartIds = new DictionaryValueList<uint, ProtoPartSnapshot>() |
dictionaryValueList of persistentIds for all unloaded ProtoPartSnapShots in the current Game
DictionaryValueList<uint, Vessel> FlightGlobals.persistentVesselIds = new DictionaryValueList<uint, Vessel>() |
dictionaryValueList of persistentIds for all Vessels in the current Game
|
static |
|
static |
|
static |
nav ball rotation
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
float FlightGlobals.srfAttachStiffNess = 1.0f |
float FlightGlobals.stackAttachStiffNess = 1.0f |
|
static |
A list of all Loaded Vessels in the current Game
A list of all Unloaded Vessels in the current Game
Vector3 FlightGlobals.vesselTargetDelta |
Vector3 FlightGlobals.vesselTargetDirection |
Transform FlightGlobals.vesselTargetTransform |
|
static |
|
staticget |
A reference to the ship part that is actively receiving control updates (and is the camera target)
|
staticget |
A reference to the vessel that is actively receiving control updates (and is the camera target)
|
staticget |
|
staticget |
|
staticget |
Indicates if the current active vessel is an EVA kerbal in Cargo Part Placement Mode or not.
|
staticget |
Static dictionaryValueList of persistentIds for all loaded Parts in the current Game
|
staticget |
Static dictionaryValueList of persistentIds for all unloaded ProtoPartSnapShots in the current Game
|
staticget |
Static dictionaryValueList of persistentIds for all Vessels in the current Game
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
|
staticget |
Static reference to a list of all Vessels in the current Game
|
staticget |
Static reference to a list of all Loaded Vessels in the current Game
|
staticget |
Static reference to a list of all Unloaded Vessels in the current Game
|
get |
|
getset |