void FontLoader.AddGameSubFont |
( |
string |
langCode, |
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|
bool |
append, |
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params TMPro.TMP_FontAsset[] |
fonts |
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) |
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inline |
Adds a new subfont to the game font settings, and enables the font.
- Parameters
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langCode | Lang code string |
append | Should the new subfont append if the langCode already exist or should override |
fonts | List of fonts to be added to this language |
void FontLoader.AddMenuSubFont |
( |
string |
langCode, |
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|
bool |
append, |
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params TMPro.TMP_FontAsset[] |
fonts |
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) |
| |
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inline |
Adds a new subfont to the menu font settings
- Parameters
-
langCode | Lang code string |
append | Should the new subfont append if the langCode already exist or should override |
fonts | List of fonts to be added to this language |
void FontLoader.ChangeFontLanguage |
( |
FontSettings |
settings, |
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string |
langCode |
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) |
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inlineprotected |
Change the font fallback dependency list
- Parameters
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override bool FontLoader.IsReady |
( |
| ) |
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inlinevirtual |
override float FontLoader.LoadWeight |
( |
| ) |
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inlinevirtual |
override float FontLoader.ProgressFraction |
( |
| ) |
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inlinevirtual |
override string FontLoader.ProgressTitle |
( |
| ) |
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inlinevirtual |
override void FontLoader.StartLoad |
( |
| ) |
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inlinevirtual |
void FontLoader.SwitchFontLanguage |
( |
string |
langCode | ) |
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inline |
Switch the font language settings.
- Parameters
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The documentation for this class was generated from the following file: