EventData<int> GameEvents.StageManager.OnGUIStageAdded = new EventData<int>("OnGUIStageAdded") |
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Called when stages are added by pressing the + button. Parameter being the inverseStageIndex.
EventData<int> GameEvents.StageManager.OnGUIStageRemoved = new EventData<int>("OnGUIStageRemoved") |
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Called when stages are removed by pressing the - button. Parameter being the inverseStageIndex.
EventVoid GameEvents.StageManager.OnGUIStageSequenceModified = new EventVoid("OnGUIStageSequenceModified") |
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Called when the staging sequence is modified by moving stage groups or stage icons.
EventData<Part> GameEvents.StageManager.OnPartUpdateStageability = new EventData<Part>("OnPartUpdateStageability") |
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EventVoid GameEvents.StageManager.OnStagingSeparationIndices = new EventVoid("OnStagingSeparationIndices") |
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Called when the StageManager resets/rebuilds the Separation Indices
EventData<bool> GameEvents.StageManager.SortIcons = new EventData<bool>("StageManager.SortIcons") |
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The documentation for this class was generated from the following file: