Kerbal Space Program  1.12.4
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
Static Public Attributes | List of all members
GameEvents.VesselSituation Class Reference

Static Public Attributes

static EventData< Vessel,
CelestialBody
onEscape = new EventData<Vessel, CelestialBody>("VesselSituation.OnEscape")
 Fired when a vessel escapes from a celestial body More...
 
static EventData< Vessel,
CelestialBody
onFlyBy = new EventData<Vessel, CelestialBody>("VesselSituation.OnFlyBy")
 Fired when a vessel starts a flyby past a celestial body More...
 
static EventData< Vessel,
CelestialBody
onLand = new EventData<Vessel, CelestialBody>("VesselSituation.OnLand")
 Fired when a vessel lands on a celestial body More...
 
static EventData< VesselonLaunch = new EventData<Vessel>("VesselSituation.OnLaunch")
 Fired when a vessel launches More...
 
static EventData< Vessel,
CelestialBody
onOrbit = new EventData<Vessel, CelestialBody>("VesselSituation.OnOrbit")
 Fired when a vessel achieves orbit around a celestial body More...
 
static EventData< VesselonReachSpace = new EventData<Vessel>("VesselSituation.OnReachSpace")
 Fired when a vessel reaches space More...
 
static EventData< Vessel,
CelestialBody
onReturnFromOrbit = new EventData<Vessel, CelestialBody>("VesselSituation.OnReturnFromOrbit")
 Fired when a vessel returns from orbiting on a celestial body More...
 
static EventData< Vessel,
CelestialBody
onReturnFromSurface = new EventData<Vessel, CelestialBody>("VesselSituation.OnReturnFromSurface")
 Fired when a vessel returns from landing on a celestial body More...
 
static EventData< Vessel,
string,
KSPAchievements.ReturnFrom
onTargetedLanding = new EventData<Vessel, string, KSPAchievements.ReturnFrom>("VesselSituation.OnTargetedLanding")
 Fired when a vessel lands at a targeted landing site. More...
 

Member Data Documentation

EventData<Vessel, CelestialBody> GameEvents.VesselSituation.onEscape = new EventData<Vessel, CelestialBody>("VesselSituation.OnEscape")
static

Fired when a vessel escapes from a celestial body

EventData<Vessel, CelestialBody> GameEvents.VesselSituation.onFlyBy = new EventData<Vessel, CelestialBody>("VesselSituation.OnFlyBy")
static

Fired when a vessel starts a flyby past a celestial body

EventData<Vessel, CelestialBody> GameEvents.VesselSituation.onLand = new EventData<Vessel, CelestialBody>("VesselSituation.OnLand")
static

Fired when a vessel lands on a celestial body

EventData<Vessel> GameEvents.VesselSituation.onLaunch = new EventData<Vessel>("VesselSituation.OnLaunch")
static

Fired when a vessel launches

EventData<Vessel, CelestialBody> GameEvents.VesselSituation.onOrbit = new EventData<Vessel, CelestialBody>("VesselSituation.OnOrbit")
static

Fired when a vessel achieves orbit around a celestial body

EventData<Vessel> GameEvents.VesselSituation.onReachSpace = new EventData<Vessel>("VesselSituation.OnReachSpace")
static

Fired when a vessel reaches space

EventData<Vessel, CelestialBody> GameEvents.VesselSituation.onReturnFromOrbit = new EventData<Vessel, CelestialBody>("VesselSituation.OnReturnFromOrbit")
static

Fired when a vessel returns from orbiting on a celestial body

EventData<Vessel, CelestialBody> GameEvents.VesselSituation.onReturnFromSurface = new EventData<Vessel, CelestialBody>("VesselSituation.OnReturnFromSurface")
static

Fired when a vessel returns from landing on a celestial body

EventData<Vessel, string, KSPAchievements.ReturnFrom> GameEvents.VesselSituation.onTargetedLanding = new EventData<Vessel, string, KSPAchievements.ReturnFrom>("VesselSituation.OnTargetedLanding")
static

Fired when a vessel lands at a targeted landing site.


The documentation for this class was generated from the following file: