virtual void KSP.UI.Screens.Flight.TemperatureGaugeSystem.Awake |
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virtual void KSP.UI.Screens.Flight.TemperatureGaugeSystem.CreateGauges |
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virtual void KSP.UI.Screens.Flight.TemperatureGaugeSystem.DestroyGauges |
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virtual void KSP.UI.Screens.Flight.TemperatureGaugeSystem.OnDestroy |
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virtual void KSP.UI.Screens.Flight.TemperatureGaugeSystem.RebuildGaugeList |
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virtual bool KSP.UI.Screens.Flight.TemperatureGaugeSystem.TestRebuild |
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Does the tempgauge list need a rebuild run - update the gauges dont destroy and recreate
- Returns
- True if it is required
virtual bool KSP.UI.Screens.Flight.TemperatureGaugeSystem.TestRecreate |
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Does the tempgauge list need a full destroy/recreate cycle
- Returns
- True if it is required
virtual void KSP.UI.Screens.Flight.TemperatureGaugeSystem.Update |
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Vessel KSP.UI.Screens.Flight.TemperatureGaugeSystem.activeVessel = null |
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int KSP.UI.Screens.Flight.TemperatureGaugeSystem.gaugeCount = 0 |
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int KSP.UI.Screens.Flight.TemperatureGaugeSystem.partCount = -1 |
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TemperatureGauge KSP.UI.Screens.Flight.TemperatureGaugeSystem.temperatureGaugePrefab = null |
int KSP.UI.Screens.Flight.TemperatureGaugeSystem.visibleGaugeCount = 0 |
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float KSP.UI.Screens.Flight.TemperatureGaugeSystem.zMin |
float KSP.UI.Screens.Flight.TemperatureGaugeSystem.zSeperation |
The documentation for this class was generated from the following file: