void KSP.UI.Screens.Settings.SettingsScreen.Clear |
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inline |
void KSP.UI.Screens.Settings.SettingsScreen.CloseResetPopUp |
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bool |
resetStatus | ) |
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inline |
string KSP.UI.Screens.Settings.SettingsScreen.GetKeyLayoutMap |
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string |
key | ) |
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inline |
Gets the keyboard key mapped to the layout
- Parameters
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- Returns
void KSP.UI.Screens.Settings.SettingsScreen.LoadSelectables |
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inline |
void KSP.UI.Screens.Settings.SettingsScreen.Recreate |
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inline |
void KSP.UI.Screens.Settings.SettingsScreen.Setup |
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inline |
Button KSP.UI.Screens.Settings.SettingsScreen.buttonAccept |
Button KSP.UI.Screens.Settings.SettingsScreen.buttonApply |
Button KSP.UI.Screens.Settings.SettingsScreen.buttonCancel |
Button KSP.UI.Screens.Settings.SettingsScreen.buttonReset |
Button KSP.UI.Screens.Settings.SettingsScreen.buttonRevert |
Transform KSP.UI.Screens.Settings.SettingsScreen.contentContainer |
int KSP.UI.Screens.Settings.SettingsScreen.currentSelectableItemIndex |
int KSP.UI.Screens.Settings.SettingsScreen.currentSelectionColumn |
RectTransform KSP.UI.Screens.Settings.SettingsScreen.mainScreenParent |
LayoutGroup KSP.UI.Screens.Settings.SettingsScreen.mainTabLayout |
int KSP.UI.Screens.Settings.SettingsScreen.newSelectableIndex |
GameObject KSP.UI.Screens.Settings.SettingsScreen.popUpReset |
LayoutGroup KSP.UI.Screens.Settings.SettingsScreen.subTabLayout |
RectTransform KSP.UI.Screens.Settings.SettingsScreen.subTabScreenParent |
ConfigNode KSP.UI.Screens.Settings.SettingsScreen.KeysMapConfig |
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set |
The documentation for this class was generated from the following file: