void PQSLandControl.LandClassScatter.AddScatterMeshController |
( |
PQ |
quad, |
|
|
double |
density |
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) |
| |
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inline |
void PQSLandControl.LandClassScatter.ClearAll |
( |
| ) |
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|
inline |
static Vector3 PQSLandControl.LandClassScatter.RandomRange |
( |
Vector3 |
min, |
|
|
Vector3 |
max |
|
) |
| |
|
inlinestatic |
void PQSLandControl.LandClassScatter.Setup |
( |
PQS |
sphere | ) |
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|
inline |
void PQSLandControl.LandClassScatter.SphereActive |
( |
| ) |
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|
inline |
void PQSLandControl.LandClassScatter.SphereInactive |
( |
| ) |
|
|
inline |
Mesh PQSLandControl.LandClassScatter.baseMesh |
bool PQSLandControl.LandClassScatter.castShadows |
double PQSLandControl.LandClassScatter.densityFactor |
Material PQSLandControl.LandClassScatter.material |
int PQSLandControl.LandClassScatter.maxCache |
int PQSLandControl.LandClassScatter.maxCacheDelta |
int PQSLandControl.LandClassScatter.maxLevelOffset |
float PQSLandControl.LandClassScatter.maxScale |
int PQSLandControl.LandClassScatter.maxScatter |
double PQSLandControl.LandClassScatter.maxSpeed = 200d |
float PQSLandControl.LandClassScatter.minScale |
bool PQSLandControl.LandClassScatter.recieveShadows |
string PQSLandControl.LandClassScatter.scatterName |
int PQSLandControl.LandClassScatter.seed |
float PQSLandControl.LandClassScatter.verticalOffset |
int PQSLandControl.LandClassScatter.minLevel |
|
getset |
The documentation for this class was generated from the following file: