void PQSMod_CelestialBodyTransform.AltitudeFade.DoFade |
( |
double |
alt | ) |
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inline |
void PQSMod_CelestialBodyTransform.AltitudeFade.DoFade |
( |
bool |
fade | ) |
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inline |
void PQSMod_CelestialBodyTransform.AltitudeFade.Setup |
( |
| ) |
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inline |
void PQSMod_CelestialBodyTransform.AltitudeFade.Setup |
( |
PQS |
pqs | ) |
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inline |
float PQSMod_CelestialBodyTransform.AltitudeFade.fadeEnd |
string PQSMod_CelestialBodyTransform.AltitudeFade.fadeFloatName |
float PQSMod_CelestialBodyTransform.AltitudeFade.fadeStart |
float PQSMod_CelestialBodyTransform.AltitudeFade.highQualityShaderFadeEnd = -1 |
Fade out of the PQS ends at this height when using the high quality shader. Leave negative if there is no high quality material.
float PQSMod_CelestialBodyTransform.AltitudeFade.highQualityShaderFadeStart = -1 |
Fade out of the PQS starts at this height when using the high quality shader. Leave negative if there is no high quality material.
List<GameObject> PQSMod_CelestialBodyTransform.AltitudeFade.secondaryRenderers |
float PQSMod_CelestialBodyTransform.AltitudeFade.valueEnd |
float PQSMod_CelestialBodyTransform.AltitudeFade.valueStart |
The documentation for this class was generated from the following file: