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static double | Lerp (double v2, double v1, double dt) |
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static double PQSMod_MapDecalTangent.Lerp |
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double |
v2, |
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double |
v1, |
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double |
dt |
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inlinestatic |
override void PQSMod_MapDecalTangent.OnQuadBuilt |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSMod_MapDecalTangent.OnQuadPreBuild |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSMod_MapDecalTangent.OnSetup |
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inlinevirtual |
< mult by two because we want to cover full quads if we cover less than half
Reimplemented from PQSMod.
< calc smoothing factor. minimum of the two coords smoothing
Reimplemented from PQSMod.
bool PQSMod_MapDecalTangent.absolute |
double PQSMod_MapDecalTangent.absoluteOffset |
float PQSMod_MapDecalTangent.angle |
MapSO PQSMod_MapDecalTangent.colorMap |
bool PQSMod_MapDecalTangent.cullBlack |
bool PQSMod_MapDecalTangent.DEBUG_HighlightInclusion |
MapSO PQSMod_MapDecalTangent.heightMap |
double PQSMod_MapDecalTangent.heightMapDeformity |
Vector3 PQSMod_MapDecalTangent.position |
double PQSMod_MapDecalTangent.radius |
bool PQSMod_MapDecalTangent.removeScatter |
float PQSMod_MapDecalTangent.smoothColor |
float PQSMod_MapDecalTangent.smoothHeight |
these are in uv so fractions of radius
bool PQSMod_MapDecalTangent.useAlphaHeightSmoothing |
The documentation for this class was generated from the following file: