void ResourceGameSettings.GenerateNewROCMissionSeed |
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| ) |
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inline |
Generate a new seed for the ROCs in missions.
void ResourceGameSettings.GenerateNewSeed |
( |
| ) |
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inline |
Generate a new seed for the resources.
static int ResourceGameSettings.GetValue |
( |
ConfigNode |
config, |
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string |
name, |
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int |
currentValue |
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) |
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inlinestatic |
static float ResourceGameSettings.GetValue |
( |
ConfigNode |
config, |
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string |
name, |
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float |
currentValue |
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) |
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inlinestatic |
void ResourceGameSettings.SaveBiomeUnlockNode |
( |
int |
planetId, |
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string |
biomeName |
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) |
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inline |
void ResourceGameSettings.SaveDepletionNodeValue |
( |
int |
planetId, |
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string |
resource, |
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int |
x, |
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int |
y, |
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float |
value |
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) |
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inline |
void ResourceGameSettings.SavePlanetUnlockNode |
( |
int |
planetId | ) |
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inline |
int ResourceGameSettings.MaxDeltaTime |
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getset |
int ResourceGameSettings.ROCMissionSeed |
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getset |
int ResourceGameSettings.Seed |
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getset |
The documentation for this class was generated from the following file: