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string | DetermineBiomeName (AbundanceRequest request) |
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List< string > | FetchAllResourceNames (HarvestTypes harvest) |
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int | GenerateAbundanceSeed (AbundanceRequest request, string biomeName) |
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float | GetAbundance (AbundanceRequest request) |
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float | GetAbundanceFromCache (AbundanceRequest request, string biomeName) |
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DepletionNode | GetDepletionNode (int planetId, string resource, int x, int y) |
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Vector2 | GetDepletionNode (double latitude, double longitude) |
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float | GetDepletionNodeValue (int planetId, string resource, int x, int y) |
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PlanetaryResource | GetResourceByName (string resName, CelestialBody body, HarvestTypes harvest) |
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List< PlanetaryResource > | GetResourceItemList (HarvestTypes harvest, CelestialBody body) |
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bool | IsBiomeUnlocked (int planetId, string biomeName) |
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bool | IsPlanetScanned (int planetId) |
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void | ResetCache () |
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void | SetDepletionNodeValue (int planetId, string resource, int x, int y, float value) |
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void | UnlockBiome (int planetId, string biomeName) |
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void | UnlockPlanet (int planetId) |
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virtual void | Awake () |
| This is a modified singleton. We always destroy our old instance instead of destorying ourselves if it's nonnull. More...
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virtual void ResourceMap.Awake |
( |
| ) |
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inlineprotectedvirtual |
This is a modified singleton. We always destroy our old instance instead of destorying ourselves if it's nonnull.
List<string> ResourceMap.FetchAllResourceNames |
( |
HarvestTypes |
harvest | ) |
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inline |
int ResourceMap.GenerateAbundanceSeed |
( |
AbundanceRequest |
request, |
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string |
biomeName |
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) |
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inline |
float ResourceMap.GetAbundanceFromCache |
( |
AbundanceRequest |
request, |
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string |
biomeName |
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) |
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inline |
static string ResourceMap.GetDefaultSituation |
( |
HarvestTypes |
type | ) |
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inlinestatic |
DepletionNode ResourceMap.GetDepletionNode |
( |
int |
planetId, |
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string |
resource, |
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int |
x, |
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int |
y |
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) |
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inline |
Vector2 ResourceMap.GetDepletionNode |
( |
double |
latitude, |
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double |
longitude |
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) |
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inline |
float ResourceMap.GetDepletionNodeValue |
( |
int |
planetId, |
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string |
resource, |
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int |
x, |
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int |
y |
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) |
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inline |
bool ResourceMap.IsBiomeUnlocked |
( |
int |
planetId, |
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string |
biomeName |
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) |
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inline |
bool ResourceMap.IsPlanetScanned |
( |
int |
planetId | ) |
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inline |
void ResourceMap.ResetCache |
( |
| ) |
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inline |
void ResourceMap.SetDepletionNodeValue |
( |
int |
planetId, |
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string |
resource, |
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int |
x, |
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int |
y, |
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float |
value |
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) |
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inline |
void ResourceMap.UnlockBiome |
( |
int |
planetId, |
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string |
biomeName |
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) |
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inline |
void ResourceMap.UnlockPlanet |
( |
int |
planetId | ) |
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inline |
bool ResourceMap.Initialized |
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staticget |
The documentation for this class was generated from the following file: