readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask = Shader.PropertyToID("_SoftMask") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_BorderRect = Shader.PropertyToID("_SoftMask_BorderRect") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_ChannelWeights = Shader.PropertyToID("_SoftMask_ChannelWeights") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_InvertMask = Shader.PropertyToID("_SoftMask_InvertMask") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_InvertOutsides = Shader.PropertyToID("_SoftMask_InvertOutsides") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_Rect = Shader.PropertyToID("_SoftMask_Rect") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_TileRepeat = Shader.PropertyToID("_SoftMask_TileRepeat") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_UVBorderRect = Shader.PropertyToID("_SoftMask_UVBorderRect") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_UVRect = Shader.PropertyToID("_SoftMask_UVRect") |
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readonly int SoftMasking.SoftMask.MaterialParameters.Ids.SoftMask_WorldToMask = Shader.PropertyToID("_SoftMask_WorldToMask") |
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The documentation for this class was generated from the following file: