virtual void Sun.Awake |
( |
| ) |
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inlineprotectedvirtual |
void Sun.GameSceneLoadRequested |
( |
GameScenes |
scene | ) |
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inline |
< Positive in the solar afternoon.
virtual double Sun.GetLocalTimeAtPosition |
( |
double |
latitude, |
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double |
longitude, |
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CelestialBody |
body |
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) |
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inlinevirtual |
virtual double Sun.GetLocalTimeAtPosition |
( |
double |
latitude, |
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double |
longitude, |
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double |
altitude, |
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CelestialBody |
body |
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) |
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inlinevirtual |
virtual void Sun.OnDestroy |
( |
| ) |
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inlineprotectedvirtual |
virtual void Sun.Start |
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| ) |
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inlineprotectedvirtual |
void Sun.SunlightEnabled |
( |
bool |
state | ) |
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inline |
AnimationCurve Sun.brightnessCurve |
float Sun.brightnessMultiplier = 1f |
float Sun.shadowBiasFlight = 0.125f |
float Sun.shadowBiasSpaceCentre = 1f |
float Sun.shadowCascadeCamDist = 20f |
float Sun.shadowCascadeCamDistMidRange = 500f |
float Sun.shadowNmlBiasFar = 2f |
float Sun.shadowNmlBiasFarDist = 15000f |
float Sun.shadowNmlBiasMid = 1f |
float Sun.shadowNmlBiasMidDist = 2000f |
float Sun.shadowNmlBiasZero = 0.4f |
float Sun.showCascadeOneMidRange = 0.05f |
float Sun.showCascadeOneZoomed = 0.02f |
float Sun.showCascadeZeroMidRange = 0.02f |
float Sun.showCascadeZeroZoomed = 0.01f |
int Sun.sunRotationPrecision = 12 |
int Sun.sunRotationPrecisionDefault = 12 |
int Sun.sunRotationPrecisionMapView = 12 |
bool Sun.useLocalSpaceSunLight |
Reference to the Light component of the Sun
The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/Orbit Scripts/Sun.cs