Kerbal Space Program  1.12.4
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Static Public Member Functions | Static Public Attributes | List of all members
TMPro.TMPro_EventManager Class Reference

Static Public Member Functions

static void ON_COLOR_GRAIDENT_PROPERTY_CHANGED (TMP_ColorGradient gradient)
 
static void ON_COMPUTE_DT_EVENT (object Sender, Compute_DT_EventArgs e)
 
static void ON_DRAG_AND_DROP_MATERIAL_CHANGED (GameObject sender, Material currentMaterial, Material newMaterial)
 
static void ON_FONT_PROPERTY_CHANGED (bool isChanged, TMP_FontAsset font)
 
static void ON_MATERIAL_PROPERTY_CHANGED (bool isChanged, Material mat)
 
static void ON_PRE_RENDER_OBJECT_CHANGED ()
 
static void ON_SPRITE_ASSET_PROPERTY_CHANGED (bool isChanged, Object obj)
 
static void ON_TEXT_CHANGED (Object obj)
 
static void ON_TEXT_STYLE_PROPERTY_CHANGED (bool isChanged)
 
static void ON_TEXTMESHPRO_PROPERTY_CHANGED (bool isChanged, TextMeshPro obj)
 
static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED (bool isChanged, TextMeshProUGUI obj)
 
static void ON_TMP_SETTINGS_CHANGED ()
 

Static Public Attributes

static readonly FastAction
< TMP_ColorGradient
COLOR_GRADIENT_PROPERTY_EVENT = new FastAction<TMP_ColorGradient>()
 
static readonly FastAction
< object, Compute_DT_EventArgs
COMPUTE_DT_EVENT = new FastAction<object, Compute_DT_EventArgs>()
 
static readonly FastAction
< GameObject, Material,
Material > 
DRAG_AND_DROP_MATERIAL_EVENT = new FastAction<GameObject, Material, Material>()
 
static readonly FastAction
< bool, TMP_FontAsset
FONT_PROPERTY_EVENT = new FastAction<bool, TMP_FontAsset>()
 
static readonly FastAction
< bool, Material > 
MATERIAL_PROPERTY_EVENT = new FastAction<bool, Material>()
 
static readonly FastAction OnPreRenderObject_Event = new FastAction()
 
static readonly FastAction
< bool, Object
SPRITE_ASSET_PROPERTY_EVENT = new FastAction<bool, Object>()
 
static readonly FastAction
< Object
TEXT_CHANGED_EVENT = new FastAction<Object>()
 
static readonly FastAction< bool > TEXT_STYLE_PROPERTY_EVENT = new FastAction<bool>()
 
static readonly FastAction
< bool, TextMeshPro
TEXTMESHPRO_PROPERTY_EVENT = new FastAction<bool, TextMeshPro>()
 
static readonly FastAction
< bool, TextMeshProUGUI
TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction<bool, TextMeshProUGUI>()
 
static readonly FastAction TMP_SETTINGS_PROPERTY_EVENT = new FastAction()
 

Member Function Documentation

static void TMPro.TMPro_EventManager.ON_COLOR_GRAIDENT_PROPERTY_CHANGED ( TMP_ColorGradient  gradient)
inlinestatic
static void TMPro.TMPro_EventManager.ON_COMPUTE_DT_EVENT ( object  Sender,
Compute_DT_EventArgs  e 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_DRAG_AND_DROP_MATERIAL_CHANGED ( GameObject  sender,
Material  currentMaterial,
Material  newMaterial 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_FONT_PROPERTY_CHANGED ( bool  isChanged,
TMP_FontAsset  font 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED ( bool  isChanged,
Material  mat 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_PRE_RENDER_OBJECT_CHANGED ( )
inlinestatic
static void TMPro.TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED ( bool  isChanged,
Object  obj 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_TEXT_CHANGED ( Object  obj)
inlinestatic
static void TMPro.TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED ( bool  isChanged)
inlinestatic
static void TMPro.TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED ( bool  isChanged,
TextMeshPro  obj 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED ( bool  isChanged,
TextMeshProUGUI  obj 
)
inlinestatic
static void TMPro.TMPro_EventManager.ON_TMP_SETTINGS_CHANGED ( )
inlinestatic

Member Data Documentation

readonly FastAction<TMP_ColorGradient> TMPro.TMPro_EventManager.COLOR_GRADIENT_PROPERTY_EVENT = new FastAction<TMP_ColorGradient>()
static
readonly FastAction<object, Compute_DT_EventArgs> TMPro.TMPro_EventManager.COMPUTE_DT_EVENT = new FastAction<object, Compute_DT_EventArgs>()
static
readonly FastAction<GameObject, Material, Material> TMPro.TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT = new FastAction<GameObject, Material, Material>()
static
readonly FastAction<bool, TMP_FontAsset> TMPro.TMPro_EventManager.FONT_PROPERTY_EVENT = new FastAction<bool, TMP_FontAsset>()
static
readonly FastAction<bool, Material> TMPro.TMPro_EventManager.MATERIAL_PROPERTY_EVENT = new FastAction<bool, Material>()
static
readonly FastAction TMPro.TMPro_EventManager.OnPreRenderObject_Event = new FastAction()
static
readonly FastAction<bool, Object> TMPro.TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT = new FastAction<bool, Object>()
static
readonly FastAction<Object> TMPro.TMPro_EventManager.TEXT_CHANGED_EVENT = new FastAction<Object>()
static
readonly FastAction<bool> TMPro.TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT = new FastAction<bool>()
static
readonly FastAction<bool, TextMeshPro> TMPro.TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT = new FastAction<bool, TextMeshPro>()
static
readonly FastAction<bool, TextMeshProUGUI> TMPro.TMPro_EventManager.TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction<bool, TextMeshProUGUI>()
static
readonly FastAction TMPro.TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT = new FastAction()
static

The documentation for this class was generated from the following file: