Kerbal Space Program  1.12.4
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TextMeshQueue Class Reference
Inheritance diagram for TextMeshQueue:

Public Member Functions

void AddLine (string line)
 
void RemoveAllLines ()
 
void RemoveLine ()
 

Protected Attributes

int characterLimit = 10000
 Actual limit is around 16,350, but above 10,000 Unity's inspector starts grumbling. More...
 
RectTransform parent
 
TMPro.TextMeshProUGUI prefab
 

Member Function Documentation

void TextMeshQueue.AddLine ( string  line)
inline

< If AddLine returns false, then the new line will not fit in the item, and we make a new one.

void TextMeshQueue.RemoveAllLines ( )
inline
void TextMeshQueue.RemoveLine ( )
inline

< If RemoveLine returns true, then the item removed its last line, is empty, and has destroyed itself.

Member Data Documentation

int TextMeshQueue.characterLimit = 10000
protected

Actual limit is around 16,350, but above 10,000 Unity's inspector starts grumbling.

RectTransform TextMeshQueue.parent
protected
TMPro.TextMeshProUGUI TextMeshQueue.prefab
protected

The documentation for this class was generated from the following file: