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UIPartActionVariantButton | AddVariantButton (int entryIndex, string hexPrimaryColor, string hexSecondaryColor) |
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void | OnButtonNext () |
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void | OnButtonPressed (int newIndex) |
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void | OnButtonPrev () |
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void | RefreshVariantButtons () |
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void | ResetButtonOverText () |
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void | SetButtonOverText (int entryIndex) |
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override void | Setup (UIPartActionWindow window, Part part, PartModule partModule, UI_Scene scene, UI_Control control, BaseField field) |
| Setup UI Element. More...
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override void | UpdateItem () |
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bool | CheckInRange () |
| Checks if the field is within range from the active vessel. More...
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override bool | IsItemValid () |
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virtual void | AddInputFieldLock (string val) |
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virtual void | RemoveInputfieldLock () |
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void | SetupItem (UIPartActionWindow window, Part part, PartModule partModule, UI_Scene scene, UI_Control control) |
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UIPartActionVariantButton UIPartActionVariantSelector.AddVariantButton |
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int |
entryIndex, |
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string |
hexPrimaryColor, |
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string |
hexSecondaryColor |
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) |
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inline |
void UIPartActionVariantSelector.OnButtonNext |
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inline |
void UIPartActionVariantSelector.OnButtonPressed |
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int |
newIndex | ) |
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inline |
void UIPartActionVariantSelector.OnButtonPrev |
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inline |
void UIPartActionVariantSelector.RefreshVariantButtons |
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inline |
void UIPartActionVariantSelector.ResetButtonOverText |
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inline |
void UIPartActionVariantSelector.SetButtonOverText |
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int |
entryIndex | ) |
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inline |
override void UIPartActionVariantSelector.UpdateItem |
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inlinevirtual |
Button UIPartActionVariantSelector.buttonNext |
Button UIPartActionVariantSelector.buttonPrevious |
GameObject UIPartActionVariantSelector.prefabVariantButton |
ScrollRect UIPartActionVariantSelector.scrollMain |
The documentation for this class was generated from the following file: