Kerbal Space Program  1.12.4
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VehiclePhysics.VPBlockDebugger Class Reference
Inheritance diagram for VehiclePhysics.VPBlockDebugger:
VehiclePhysics.VehicleBehaviour

Public Types

enum  AngularVelocityUnits { AngularVelocityUnits.RadsPerSec, AngularVelocityUnits.RevsPerMin }
 
enum  ChangeDetection { ChangeDetection.Exact, ChangeDetection.Tolerance }
 

Public Member Functions

override void OnDisableVehicle ()
 
override void OnEnableComponent ()
 
override void OnEnableVehicle ()
 
- Public Member Functions inherited from VehiclePhysics.VehicleBehaviour
void DebugLogError (string message)
 
void DebugLogWarning (string message)
 
virtual void FixedUpdateVehicle ()
 
virtual int GetUpdateOrder ()
 
virtual void OnDisableComponent ()
 
virtual void OnEnterPause ()
 
virtual void OnLeavePause ()
 
virtual void OnReposition ()
 
virtual void UpdateVehicle ()
 
virtual void UpdateVehicleSuspension ()
 

Public Attributes

AngularVelocityUnits angularVelocityUnits = AngularVelocityUnits.RevsPerMin
 
Texture2D boxTexture
 
ChangeDetection changeDetection = ChangeDetection.Exact
 
float changeTolerance = 0.0001f
 
Font font
 
Vector2 screenPosition = new Vector2(8, 8)
 

Additional Inherited Members

- Protected Member Functions inherited from VehiclePhysics.VehicleBehaviour
virtual VehicleBase GetVehicle ()
 
- Properties inherited from VehiclePhysics.VehicleBehaviour
VehicleBase vehicle [get, set]
 

Member Enumeration Documentation

Enumerator
RadsPerSec 
RevsPerMin 
Enumerator
Exact 
Tolerance 

Member Function Documentation

override void VehiclePhysics.VPBlockDebugger.OnDisableVehicle ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

override void VehiclePhysics.VPBlockDebugger.OnEnableComponent ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

override void VehiclePhysics.VPBlockDebugger.OnEnableVehicle ( )
inlinevirtual

Reimplemented from VehiclePhysics.VehicleBehaviour.

Member Data Documentation

AngularVelocityUnits VehiclePhysics.VPBlockDebugger.angularVelocityUnits = AngularVelocityUnits.RevsPerMin
Texture2D VehiclePhysics.VPBlockDebugger.boxTexture
ChangeDetection VehiclePhysics.VPBlockDebugger.changeDetection = ChangeDetection.Exact
float VehiclePhysics.VPBlockDebugger.changeTolerance = 0.0001f
Font VehiclePhysics.VPBlockDebugger.font
Vector2 VehiclePhysics.VPBlockDebugger.screenPosition = new Vector2(8, 8)

The documentation for this class was generated from the following file: