Kerbal Space Program
1.12.4
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Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied. More...
Public Attributes | |
const string | audiosource = "audiosource" |
A AudioSource for which AudioSource to use. More... | |
const string | delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning. More... | |
const string | easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation. More... | |
const string | looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed. More... | |
const string | oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation. More... | |
const string | oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method. More... | |
const string | oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method. More... | |
const string | onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation. More... | |
const string | onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method. More... | |
const string | onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method. More... | |
const string | onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation. More... | |
const string | onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method. More... | |
const string | onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method. More... | |
const string | pitch = "pitch" |
A System.Single or System.Double for the target pitch. More... | |
const string | time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete. More... | |
const string | volume = "volume" |
A System.Single or System.Double for the target level of volume. More... | |
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time with FULL customization options. Default AudioSource attached to GameObject will be used (if one exists) if not supplied.
const string iT.AudioFrom.audiosource = "audiosource" |
A AudioSource for which AudioSource to use.
const string iT.AudioFrom.delay = "delay" |
A System.Single or System.Double for the time in seconds the animation will wait before beginning.
const string iT.AudioFrom.easetype = "easetype" |
A EaseType or System.String for the shape of the easing curve applied to the animation.
const string iT.AudioFrom.looptype = "looptype" |
A LoopType or System.String for the type of loop to apply once the animation has completed.
const string iT.AudioFrom.oncomplete = "oncomplete" |
A System.String for the name of a function to launch at the end of the animation.
const string iT.AudioFrom.oncompleteparams = "oncompleteparams" |
A System.Object for arguments to be sent to the "oncomplete" method.
const string iT.AudioFrom.oncompletetarget = "oncompletetarget" |
A GameObject for a reference to the GameObject that holds the "oncomplete" method.
const string iT.AudioFrom.onstart = "onstart" |
A System.String for the name of a function to launch at the beginning of the animation.
const string iT.AudioFrom.onstartparams = "onstartparams" |
A System.Object for arguments to be sent to the "onstart" method.
const string iT.AudioFrom.onstarttarget = "onstarttarget" |
A GameObject for a reference to the GameObject that holds the "onstart" method.
const string iT.AudioFrom.onupdate = "onupdate" |
A System.String for the name of a function to launch on every step of the animation.
const string iT.AudioFrom.onupdateparams = "onupdateparams" |
A System.Object for arguments to be sent to the "onupdate" method.
const string iT.AudioFrom.onupdatetarget = "onupdatetarget" |
A GameObject for a reference to the GameObject that holds the "onupdate" method.
const string iT.AudioFrom.pitch = "pitch" |
A System.Single or System.Double for the target pitch.
const string iT.AudioFrom.time = "time" |
A System.Single or System.Double for the time in seconds the animation will take to complete.
const string iT.AudioFrom.volume = "volume" |
A System.Single or System.Double for the target level of volume.