Kerbal Space Program  1.12.4
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iT.ColorUpdate Class Reference

Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...

Public Attributes

const string a = "a"
 A System.Single or System.Double for the individual setting of the alpha. More...
 
const string b = "b"
 A System.Single or System.Double for the individual setting of the color green. More...
 
const string color = "color"
 A Color to change the GameObject's color to. More...
 
const string g = "g"
 A System.Single or System.Double for the individual setting of the color green. More...
 
const string includechildren = "includechildren"
 A System.Boolean for whether or not to include children of this GameObject. True by default. More...
 
const string namedcolorvalue = "namedcolorvalue"
 A NamedColorValue or System.String for the individual setting of the alpha. More...
 
const string r = "r"
 A System.Single or System.Double for the individual setting of the color red. More...
 
const string time = "time"
 A System.Single or System.Double for the time in seconds the animation will take to complete. More...
 

Detailed Description

Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.

Member Data Documentation

const string iT.ColorUpdate.a = "a"

A System.Single or System.Double for the individual setting of the alpha.

const string iT.ColorUpdate.b = "b"

A System.Single or System.Double for the individual setting of the color green.

const string iT.ColorUpdate.color = "color"

A Color to change the GameObject's color to.

const string iT.ColorUpdate.g = "g"

A System.Single or System.Double for the individual setting of the color green.

const string iT.ColorUpdate.includechildren = "includechildren"

A System.Boolean for whether or not to include children of this GameObject. True by default.

const string iT.ColorUpdate.namedcolorvalue = "namedcolorvalue"

A NamedColorValue or System.String for the individual setting of the alpha.

const string iT.ColorUpdate.r = "r"

A System.Single or System.Double for the individual setting of the color red.

const string iT.ColorUpdate.time = "time"

A System.Single or System.Double for the time in seconds the animation will take to complete.


The documentation for this class was generated from the following file: