Kerbal Space Program  1.12.4
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
Public Attributes | List of all members
iT.FadeFrom Class Reference

Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter. More...

Public Attributes

const string alpha = "alpha"
 A System.Single or System.Double for the initial alpha value of the animation. More...
 
const string amount = "amount"
 A System.Single or System.Double for the initial alpha value of the animation. More...
 
const string delay = "delay"
 A System.Single or System.Double for the time in seconds the animation will wait before beginning. More...
 
const string easetype = "easetype"
 A EaseType or System.String for the shape of the easing curve applied to the animation. More...
 
const string includechildren = "includechildren"
 A System.Boolean for whether or not to include children of this GameObject. True by default. More...
 
const string looptype = "looptype"
 A LoopType or System.String for the type of loop to apply once the animation has completed. More...
 
const string oncomplete = "oncomplete"
 A System.String for the name of a function to launch at the end of the animation. More...
 
const string oncompleteparams = "oncompleteparams"
 A System.Object for arguments to be sent to the "oncomplete" method. More...
 
const string oncompletetarget = "oncompletetarget"
 A GameObject for a reference to the GameObject that holds the "oncomplete" method. More...
 
const string onstart = "onstart"
 A System.String for the name of a function to launch at the beginning of the animation. More...
 
const string onstartparams = "onstartparams"
 A System.Object for arguments to be sent to the "onstart" method. More...
 
const string onstarttarget = "onstarttarget"
 A GameObject for a reference to the GameObject that holds the "onstart" method. More...
 
const string onupdate = "onupdate"
 A System.String for the name of a function to launch on every step of the animation. More...
 
const string onupdateparams = "onupdateparams"
 A System.Object for arguments to be sent to the "onupdate" method. More...
 
const string onupdatetarget = "onupdatetarget"
 A GameObject for a reference to the GameObject that holds the "onupdate" method. More...
 
const string time = "time"
 A System.Single or System.Double for the time in seconds the animation will take to complete. More...
 

Detailed Description

Changes a GameObject's alpha value instantly then returns it to the provided alpha over time with FULL customization options. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter.

Member Data Documentation

const string iT.FadeFrom.alpha = "alpha"

A System.Single or System.Double for the initial alpha value of the animation.

const string iT.FadeFrom.amount = "amount"

A System.Single or System.Double for the initial alpha value of the animation.

const string iT.FadeFrom.delay = "delay"

A System.Single or System.Double for the time in seconds the animation will wait before beginning.

const string iT.FadeFrom.easetype = "easetype"

A EaseType or System.String for the shape of the easing curve applied to the animation.

const string iT.FadeFrom.includechildren = "includechildren"

A System.Boolean for whether or not to include children of this GameObject. True by default.

const string iT.FadeFrom.looptype = "looptype"

A LoopType or System.String for the type of loop to apply once the animation has completed.

const string iT.FadeFrom.oncomplete = "oncomplete"

A System.String for the name of a function to launch at the end of the animation.

const string iT.FadeFrom.oncompleteparams = "oncompleteparams"

A System.Object for arguments to be sent to the "oncomplete" method.

const string iT.FadeFrom.oncompletetarget = "oncompletetarget"

A GameObject for a reference to the GameObject that holds the "oncomplete" method.

const string iT.FadeFrom.onstart = "onstart"

A System.String for the name of a function to launch at the beginning of the animation.

const string iT.FadeFrom.onstartparams = "onstartparams"

A System.Object for arguments to be sent to the "onstart" method.

const string iT.FadeFrom.onstarttarget = "onstarttarget"

A GameObject for a reference to the GameObject that holds the "onstart" method.

const string iT.FadeFrom.onupdate = "onupdate"

A System.String for the name of a function to launch on every step of the animation.

const string iT.FadeFrom.onupdateparams = "onupdateparams"

A System.Object for arguments to be sent to the "onupdate" method.

const string iT.FadeFrom.onupdatetarget = "onupdatetarget"

A GameObject for a reference to the GameObject that holds the "onupdate" method.

const string iT.FadeFrom.time = "time"

A System.Single or System.Double for the time in seconds the animation will take to complete.


The documentation for this class was generated from the following file: