Kerbal Space Program  1.12.4
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Public Attributes | List of all members
iT.MoveUpdate Class Reference

Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType. More...

Public Attributes

const string axis = "axis"
 A System.String. Restricts rotation to the supplied axis only. More...
 
const string islocal = "islocal"
 A System.Boolean for whether to animate in world space or relative to the parent. False be default. More...
 
const string looktarget = "looktarget"
 A Vector3 or A Transform for a target the GameObject will look at. More...
 
const string looktime = "looktime"
 A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath". More...
 
const string orienttopath = "orienttopath"
 A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default. More...
 
const string position = "position"
 A Transform or Vector3 for a point in space the GameObject will animate to. More...
 
const string time = "time"
 A System.Single or System.Double for the time in seconds the animation will take to complete. More...
 
const string x = "x"
 A System.Single or System.Double for the individual setting of the x axis. More...
 
const string y = "y"
 A System.Single or System.Double for the individual setting of the y axis. More...
 
const string z = "z"
 A System.Single or System.Double for the individual setting of the z axis. More...
 

Detailed Description

Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values with FULL customization options. Does not utilize an EaseType.

Member Data Documentation

const string iT.MoveUpdate.axis = "axis"

A System.String. Restricts rotation to the supplied axis only.

const string iT.MoveUpdate.islocal = "islocal"

A System.Boolean for whether to animate in world space or relative to the parent. False be default.

const string iT.MoveUpdate.looktarget = "looktarget"

A Vector3 or A Transform for a target the GameObject will look at.

const string iT.MoveUpdate.looktime = "looktime"

A System.Single or System.Double for the time in seconds the object will take to look at either the "looktarget" or "orienttopath".

const string iT.MoveUpdate.orienttopath = "orienttopath"

A System.Boolean for whether or not the GameObject will orient to its direction of travel. False by default.

const string iT.MoveUpdate.position = "position"

A Transform or Vector3 for a point in space the GameObject will animate to.

const string iT.MoveUpdate.time = "time"

A System.Single or System.Double for the time in seconds the animation will take to complete.

const string iT.MoveUpdate.x = "x"

A System.Single or System.Double for the individual setting of the x axis.

const string iT.MoveUpdate.y = "y"

A System.Single or System.Double for the individual setting of the y axis.

const string iT.MoveUpdate.z = "z"

A System.Single or System.Double for the individual setting of the z axis.


The documentation for this class was generated from the following file: