Kerbal Space Program  1.12.4
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iT.RotateBy Class Reference

Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options. More...

Public Attributes

const string amount = "amount"
 A Vector3 for the amount to be multiplied by 360 to rotate the GameObject. More...
 
const string delay = "delay"
 A System.Single or System.Double for the time in seconds the animation will wait before beginning. More...
 
const string easetype = "easetype"
 A EaseType or System.String for the shape of the easing curve applied to the animation. More...
 
const string islocal = "islocal"
 A System.Boolean for whether to animate in world space or relative to the parent. False by default. More...
 
const string looptype = "looptype"
 A LoopType or System.String for the type of loop to apply once the animation has completed. More...
 
const string oncomplete = "oncomplete"
 A System.String for the name of a function to launch at the end of the animation. More...
 
const string oncompleteparams = "oncompleteparams"
 A System.Object for arguments to be sent to the "oncomplete" method. More...
 
const string oncompletetarget = "oncompletetarget"
 A GameObject for a reference to the GameObject that holds the "oncomplete" method. More...
 
const string onstart = "onstart"
 A System.String for the name of a function to launch at the beginning of the animation. More...
 
const string onstartparams = "onstartparams"
 A System.Object for arguments to be sent to the "onstart" method. More...
 
const string onstarttarget = "onstarttarget"
 A GameObject for a reference to the GameObject that holds the "onstart" method. More...
 
const string onupdate = "onupdate"
 A System.String for the name of a function to launch on every step of the animation. More...
 
const string onupdateparams = "onupdateparams"
 A System.Object for arguments to be sent to the "onupdate" method. More...
 
const string onupdatetarget = "onupdatetarget"
 A GameObject for a reference to the GameObject that holds the "onupdate" method. More...
 
const string space = "space"
 A Space or System.String for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space. More...
 
const string speed = "speed"
 A System.Single or System.Double can be used instead of time to allow animation based on speed More...
 
const string time = "time"
 A System.Single or System.Double for the time in seconds the animation will take to complete. More...
 
const string x = "x"
 A System.Single or System.Double for the individual setting of the x axis. More...
 
const string y = "y"
 A System.Single or System.Double for the individual setting of the y axis. More...
 
const string z = "z"
 A System.Single or System.Double for the individual setting of the z axis. More...
 

Detailed Description

Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time with FULL customization options.

Member Data Documentation

const string iT.RotateBy.amount = "amount"

A Vector3 for the amount to be multiplied by 360 to rotate the GameObject.

const string iT.RotateBy.delay = "delay"

A System.Single or System.Double for the time in seconds the animation will wait before beginning.

const string iT.RotateBy.easetype = "easetype"

A EaseType or System.String for the shape of the easing curve applied to the animation.

const string iT.RotateBy.islocal = "islocal"

A System.Boolean for whether to animate in world space or relative to the parent. False by default.

const string iT.RotateBy.looptype = "looptype"

A LoopType or System.String for the type of loop to apply once the animation has completed.

const string iT.RotateBy.oncomplete = "oncomplete"

A System.String for the name of a function to launch at the end of the animation.

const string iT.RotateBy.oncompleteparams = "oncompleteparams"

A System.Object for arguments to be sent to the "oncomplete" method.

const string iT.RotateBy.oncompletetarget = "oncompletetarget"

A GameObject for a reference to the GameObject that holds the "oncomplete" method.

const string iT.RotateBy.onstart = "onstart"

A System.String for the name of a function to launch at the beginning of the animation.

const string iT.RotateBy.onstartparams = "onstartparams"

A System.Object for arguments to be sent to the "onstart" method.

const string iT.RotateBy.onstarttarget = "onstarttarget"

A GameObject for a reference to the GameObject that holds the "onstart" method.

const string iT.RotateBy.onupdate = "onupdate"

A System.String for the name of a function to launch on every step of the animation.

const string iT.RotateBy.onupdateparams = "onupdateparams"

A System.Object for arguments to be sent to the "onupdate" method.

const string iT.RotateBy.onupdatetarget = "onupdatetarget"

A GameObject for a reference to the GameObject that holds the "onupdate" method.

const string iT.RotateBy.space = "space"

A Space or System.String for applying the transformation in either the world coordinate or local cordinate system. Defaults to local space.

const string iT.RotateBy.speed = "speed"

A System.Single or System.Double can be used instead of time to allow animation based on speed

const string iT.RotateBy.time = "time"

A System.Single or System.Double for the time in seconds the animation will take to complete.

const string iT.RotateBy.x = "x"

A System.Single or System.Double for the individual setting of the x axis.

const string iT.RotateBy.y = "y"

A System.Single or System.Double for the individual setting of the y axis.

const string iT.RotateBy.z = "z"

A System.Single or System.Double for the individual setting of the z axis.


The documentation for this class was generated from the following file: