Kerbal Space Program
1.12.4
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Classes | |
class | AvatarAnimation |
randomLoop must be set up with at least one looping animation set to "isFallback". More... | |
class | AvatarAnimationClip |
class | AvatarState |
Public Member Functions | |
Vector2 | getThoughtVector (float curiousness, float certainty) |
Vector2 | getThoughtVector (float score, float range, int samples) |
void | OnInstructorReady (OnReady onInstructorReady) |
delegate void | OnReady () |
string | TriggerAnim (AvatarState trigger, AvatarAnimation loop, bool playSound=true) |
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inline |
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inline |
< map 0/1 float to -1/1 range
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inline |
delegate void MCAvatarController.OnReady | ( | ) |
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inline |
CharacterAnimationState MCAvatarController.anim_mc_happyA_idle |
CharacterAnimationState MCAvatarController.anim_mc_happyB_idle |
CharacterAnimationState MCAvatarController.anim_mc_happyC_idle |
CharacterAnimationState MCAvatarController.anim_mc_idle |
CharacterAnimationState MCAvatarController.anim_mc_idle_drinkCoffee |
CharacterAnimationState MCAvatarController.anim_mc_lookLeft |
CharacterAnimationState MCAvatarController.anim_mc_lookRight |
CharacterAnimationState MCAvatarController.anim_mc_lookUp |
CharacterAnimationState MCAvatarController.anim_mc_scaredA_idle |
CharacterAnimationState MCAvatarController.anim_mc_scaredB_idle |
CharacterAnimationState MCAvatarController.anim_mc_scaredC_idle |
CharacterAnimationState MCAvatarController.anim_sound_acceptA |
CharacterAnimationState MCAvatarController.anim_sound_acceptB |
CharacterAnimationState MCAvatarController.anim_sound_acceptC |
CharacterAnimationState MCAvatarController.anim_sound_cancelA |
CharacterAnimationState MCAvatarController.anim_sound_cancelB |
CharacterAnimationState MCAvatarController.anim_sound_declineA |
CharacterAnimationState MCAvatarController.anim_sound_declineB |
CharacterAnimationState MCAvatarController.anim_sound_selectA |
CharacterAnimationState MCAvatarController.anim_sound_selectB |
CharacterAnimationState MCAvatarController.anim_sound_selectC |
CharacterAnimationState MCAvatarController.anim_sound_selectD |
CharacterAnimationState MCAvatarController.anim_sound_selectE |
CharacterAnimationState MCAvatarController.anim_sound_selectEasy |
CharacterAnimationState MCAvatarController.anim_sound_selectHard |
CharacterAnimationState MCAvatarController.anim_sound_selectNormal |
AvatarAnimation MCAvatarController.animLoop_default |
AvatarAnimation MCAvatarController.animLoop_excited |
AvatarAnimation MCAvatarController.animLoop_happy |
AvatarState MCAvatarController.animTrigger_accept |
AvatarState MCAvatarController.animTrigger_cancel |
AvatarState MCAvatarController.animTrigger_decline |
AvatarState MCAvatarController.animTrigger_select |
AvatarState MCAvatarController.animTrigger_selectEasy |
AvatarState MCAvatarController.animTrigger_selectHard |
AvatarState MCAvatarController.animTrigger_selectNormal |
KerbalInstructor MCAvatarController.avatar |
AvatarAnimation MCAvatarController.currentAvatarAnimation |
float MCAvatarController.rangeWeight = 1.0f |
List<AvatarState> MCAvatarController.states = new List<AvatarState>() |