Kerbal Space Program  1.12.4
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ModuleCommand Class Reference
Inheritance diagram for ModuleCommand:
PartModule CommNet.ICommNetControlSource IResourceConsumer

Public Types

enum  ModuleControlState {
  ModuleControlState.NotEnoughCrew, ModuleControlState.NotEnoughResources, ModuleControlState.PartialManned, ModuleControlState.NoControlPoint,
  ModuleControlState.TouristCrew, ModuleControlState.PartialProbe, ModuleControlState.Nominal
}
 
- Public Types inherited from PartModule
enum  PartUpgradeState { PartUpgradeState.NONE, PartUpgradeState.LOCKED, PartUpgradeState.AVAILABLE }
 
enum  StartState {
  StartState.None = 0, StartState.Editor = 1, StartState.PreLaunch = 2, StartState.Landed = 4,
  StartState.Docked = 8, StartState.Flying = 16, StartState.Splashed = 32, StartState.SubOrbital = 64,
  StartState.Orbital = 128
}
 

Public Member Functions

void ChangeControlPoint ()
 Cycle to the next control point More...
 
bool ControlPointsExist ()
 Test for if CPs exist More...
 
List< PartResourceDefinitionGetConsumedResources ()
 
ControlPoint GetControlPoint (string name)
 Returns the control point with the supplied name More...
 
VesselControlState GetControlSourceState ()
 Get the control state. More...
 
override string GetInfo ()
 Returns formatted string of additional data for use in the VAB and SPH More...
 
override string GetModuleDisplayName ()
 Override this to provide a Localized version of the PartModules Name for UI components More...
 
virtual void HibernateToggle (KSPActionParam param)
 
bool IsCommCapable ()
 
virtual void MakeReference ()
 
void MakeReferenceToggle (KSPActionParam act)
 
override void OnAwake ()
 Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More...
 
override void OnLoad (ConfigNode node)
 Use OnLoad to load any additional data from the ConfigNode provided More...
 
override void OnSave (ConfigNode node)
 Use OnSave to serialize additional module information into the ConfigNode provided More...
 
override void OnStart (StartState state)
 Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
 
virtual void RenameVessel ()
 
void SetControlPoint (string newControlPointName="_default")
 Sets the control point to one of the alternates More...
 
virtual void Start ()
 
void ToggleControlPointVisual ()
 
virtual void UpdateControlPointVisuals ()
 
virtual VesselControlState UpdateControlSourceState ()
 Actually figure out what control state we have (and request any resources) Check connection state if commnet is on More...
 
void UpdateControlState ()
 Update the control state. More...
 
virtual void UpdateNetwork ()
 
- Public Member Functions inherited from PartModule
void AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster)
 Call this to add an adjuster to this part module. More...
 
void AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters)
 Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
 
bool AppliedUpgrades ()
 Returns true if upgrades are applied More...
 
void ApplyAdjustersOnStart ()
 Called when a part module is loaded and applies all of the currently loaded adjusters. More...
 
virtual void ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad)
 Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More...
 
virtual bool ApplyUpgrades (StartState state)
 Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More...
 
void Awake ()
 
delegate bool boolPMApplyUpgrades (PartModule pm, StartState state)
 
delegate bool boolPMBoolDelegate (PartModule pm, bool apply)
 
void ClearPersistentId ()
 Clear the modules persistentId More...
 
void Copy (PartModule fromModule)
 
virtual void DemoteToPhysicslessPart ()
 This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More...
 
virtual bool FindUpgrades (bool fillApplied, ConfigNode node=null)
 Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More...
 
virtual Color GetCurrentColor ()
 Returns the current part module color. More...
 
virtual Color GetCurrentColor (string fieldName)
 Returns the current part module color for a field where usespe. More...
 
uint GetPersistenActiontId ()
 Get the modules persistentID, and create one if it doesnt already have one More...
 
uint GetPersistentId ()
 Get the modules persistentID, and create one if it doesnt already have one More...
 
virtual string GetStagingDisableText ()
 
virtual string GetStagingEnableText ()
 
virtual string GetUpgradeInfo ()
 Called by Upgrade Stats dialog More...
 
bool HasUpgrades ()
 Returns true if upgrades exist for the partmodule More...
 
virtual bool IsStageable ()
 Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More...
 
bool IsValidContractObjective (string objectiveType)
 Returns if, for example, an antenna part module qualifies as an antenna for contracts. More...
 
void Load (ConfigNode node)
 
virtual void LoadUpgrades (ConfigNode node)
 Loads module-relevant upgrades from the partmodule confignode More...
 
uint NewPersistentId ()
 Reset the modules persistentId to a new number More...
 
virtual void OnActive ()
 Called when the part is set active (after unpacking etc) More...
 
virtual void OnColorChanged (Color color)
 Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More...
 
virtual void OnColorChanged (Color color, string pickerID="")
 Meant to be overwritten by part modules implementing color changes More...
 
virtual void OnConstructionModeFixedUpdate ()
 This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More...
 
virtual void OnConstructionModeUpdate ()
 This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More...
 
virtual void OnCopy (PartModule fromModule)
 Use OnCopy to copy any additional data from the PartModule provided More...
 
virtual void OnFixedUpdate ()
 Called every physics/fixed frame that the part is active More...
 
virtual void OnIconCreate ()
 Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More...
 
virtual void OnInactive ()
 Called before the part goes inactive (after packing etc) More...
 
virtual void OnInitialize ()
 Called on all modules after all parts are loaded but before they give the ship to the game More...
 
virtual void OnInventoryModeDisable ()
 This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More...
 
virtual void OnInventoryModeEnable ()
 This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More...
 
void OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster)
 Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More...
 
virtual void OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster)
 Perform processing specific to this part module when an adjuster is removed. By default this does nothing is up to each part module to implement it properly. More...
 
virtual void OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart)
 This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More...
 
virtual void OnStartBeforePartAttachJoint (StartState state)
 Called in flight scene in Part.Start just before the Part attachnode joints are created. More...
 
virtual void OnStartFinished (StartState state)
 Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
 
virtual void OnStoredInInventory (ModuleInventoryPart moduleInventoryPart)
 Called when the part is stored in an inventory. More...
 
virtual void OnUpdate ()
 Called every frame that the part is active More...
 
virtual void OnWasCopied (PartModule copyPartModule, bool asSymCounterpart)
 Called when the PartModule was copied, through Alt+Copy or symmetry More...
 
virtual void OnWillBeCopied (bool asSymCounterpart)
 Called when the PartModule is about to be copied, through Alt+Copy or symmetry More...
 
virtual bool OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent)
 This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part.

Parameters
rotationThe current calculated rotation. Will be updated if method returns true.
selPartNodeThe attachnode.
partParentThe part that will become this part's parent.
Returns
True if the rotation was changed. Otherwise will return false.
More...
 
virtual List< Color > PresetColors ()
 Preset colors received for any part module. By default, returns only black, override to make your own selection. More...
 
virtual string PrintUpgrades ()
 
virtual void PromoteToPhysicalPart ()
 This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More...
 
void RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster)
 Call this to remove an adjuster from this part module. More...
 
void RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters)
 Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
 
void Save (ConfigNode node)
 
virtual void SetStaging (bool newValue)
 Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More...
 
void SetStagingState (bool newState)
 Set the staging enabled bool for this module. More...
 
virtual bool StagingEnabled ()
 Gets current staging status (is staging enabled for this module) Override me! More...
 
virtual bool StagingToggleEnabledEditor ()
 
virtual bool StagingToggleEnabledFlight ()
 
void ToggleStaging ()
 
virtual void UpdateStagingToggle ()
 Updates the staging toggle More...
 
delegate void voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad)
 
delegate void voidPMDelegate (PartModule pm)
 
delegate void voidPMNodeDelegate (PartModule pm, ConfigNode node)
 

Public Attributes

string commNetFirstHopDistance = Localizer.Format("#autoLOC_217149")
 
string commNetSignal = Localizer.Format("#autoLOC_217146")
 
DictionaryValueList< string,
ControlPoint
controlPoints
 
string controlSrcStatusText = "NA"
 
float cpArrowLength = 2.0f
 
ArrowPointer cpforwardArrow = null
 
ArrowPointer cpRightArrow = null
 
ArrowPointer cpUpArrow = null
 
string defaultControlPointDisplayName = Localizer.Format("#autoLOC_6011000")
 
bool hasHibernation = false
 Is the module capable of switching to low-power mode More...
 
bool hibernateOnWarp = false
 Do we automatically hibernate in warp More...
 
bool hibernation = false
 Ingame toggle for hibernate mode More...
 
double hibernationMultiplier = 0.01d
 Multiplier to all resource requests when hibernating More...
 
int minimumCrew = 0
 The minimum crew/pilots (see requiresPilot above) More...
 
bool remoteControl = true
 Can this module be remote-controlled, granting full control with a valid connection home/to a control point? More...
 
bool requiresPilot = true
 Does this module require a pilot to fulfill crew requirements or is a simple crew member enough? More...
 
bool requiresTelemetry = true
 Does this require telemetry, if comment is enabled? More...
 
- Public Attributes inherited from PartModule
bool isEnabled = true
 
bool moduleIsEnabled = true
 
string moduleName
 
bool overrideStagingIconIfBlank = true
 
ModuleResourceHandler resHandler = new ModuleResourceHandler()
 
bool showUpgradesInModuleInfo = false
 
ProtoPartModuleSnapshot snapshot
 
string stagingDisableText = ""
 
bool stagingEnabled = true
 
string stagingEnableText = ""
 
bool stagingToggleEnabledEditor = false
 
bool stagingToggleEnabledFlight = false
 
List< ConfigNodeupgrades
 
List< string > upgradesApplied = new List<string>()
 
bool upgradesApply = true
 
bool upgradesAsk = true
 

Protected Member Functions

virtual void FixedUpdate ()
 Update control state. Done in fixed update because it involves resource requests. Then pass on to the part's isControlSource field More...
 
virtual void OnDestroy ()
 
virtual void OnNetworkInitialised ()
 
- Protected Member Functions inherited from PartModule
ConfigNode GetUpgrade (string name)
 
virtual void LoadUpgradesApplied (List< string > applieds, ConfigNode node)
 Load the applied upgrade names More...
 
virtual void OnModuleAdjusterAdded (AdjusterPartModuleBase adjuster)
 Perform processing specific to this part module when an adjuster is added. By default this does nothing is up to each part module to implement it properly. More...
 
virtual void SaveUpgradesApplied (ConfigNode node)
 Save the applied upgrades. More...
 
IEnumerator UpgradeWaitForScenarioModules ()
 

Protected Attributes

bool commCapable = true
 
int crewCount
 
ModuleResource lackingResource
 
VesselControlState localVesselControlState = VesselControlState.None
 
ModuleControlState moduleState
 
bool networkInitialised = false
 

Properties

string ActiveControlPointName [get]
 The name of the currently active CP More...
 
CommNetVessel Connection [get]
 
bool IsHibernating [get]
 
ModuleControlState ModuleState [get]
 
bool SignalRequired [get]
 i.e. is comment on and is requiresSignalForControl on More...
 
CommPath VesselControlPath [get]
 
VesselControlState VesselControlState [get]
 
SignalStrength VesselSignal [get]
 
double VesselSignalStrength [get]
 
- Properties inherited from PartModule
BaseActionList Actions [get]
 
int ClassID [get]
 
string ClassName [get]
 
List< AdjusterPartModuleBaseCurrentModuleAdjusterList [get]
 List of all the module adjusters that are currently active on this part module. More...
 
BaseEventList Events [get]
 
BaseFieldList Fields [get]
 
string GUIName [get]
 
bool HasAdjusters [get]
 Has this part module been adjusted? More...
 
ReflectedAttributes ModuleAttributes [get, set]
 
Part part [get, set]
 
uint PersistentActionsId [get, set]
 A unique identifier for each vessel including from when it was Shipconstruct More...
 
uint PersistentId [get]
 A unique identifier for each vessel including from when it was Shipconstruct More...
 
Vessel vessel [get]
 
- Properties inherited from CommNet.ICommNetControlSource
string name [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from PartModule
static ReflectedAttributes GetReflectedAttributes (Type partModuleType)
 
static PartUpgradeState UpgradesAvailable (Part part)
 Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More...
 
static PartUpgradeState UpgradesAvailable (Part part, ConfigNode node)
 Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More...
 
- Static Public Attributes inherited from PartModule
static voidPMApplyNodeDelegate ApplyUpgradeNodeDel
 
static boolPMApplyUpgrades ApplyUpgradesDel
 
static bool ApplyUpgradesEditorAuto = true
 
static boolPMBoolDelegate FindUpgradesDel
 
static voidPMNodeDelegate LoadExpansionNodes
 Hook for loading extra nodes common to all part modules. More...
 
static voidPMNodeDelegate LoadUpgradesDel
 
static voidPMNodeDelegate SaveExpansionNodes
 Hook for saving extra nodes common to all part modules. More...
 
static voidPMDelegate SetupExpansion
 Hook for performing extra setup common to all part modules. More...
 
static string UpgradesAvailableString = "#autoLOC_6002273"
 
static string UpgradesLockedString = "#autoLOC_6002274"
 
- Static Protected Attributes inherited from PartModule
static Dictionary< string,
ConfigNode
exclusives = new Dictionary<string, ConfigNode>()
 
static Dictionary< Type,
ReflectedAttributes
reflectedAttributeCache = new Dictionary<Type, ReflectedAttributes>()
 

Member Enumeration Documentation

Enumerator
NotEnoughCrew 
NotEnoughResources 
PartialManned 
NoControlPoint 
TouristCrew 
PartialProbe 
Nominal 

Member Function Documentation

void ModuleCommand.ChangeControlPoint ( )
inline

Cycle to the next control point

bool ModuleCommand.ControlPointsExist ( )
inline

Test for if CPs exist

Returns
True if there are any CPs in this module
virtual void ModuleCommand.FixedUpdate ( )
inlineprotectedvirtual

Update control state. Done in fixed update because it involves resource requests. Then pass on to the part's isControlSource field

List<PartResourceDefinition> ModuleCommand.GetConsumedResources ( )
inline

Implements IResourceConsumer.

ControlPoint ModuleCommand.GetControlPoint ( string  name)
inline

Returns the control point with the supplied name

Parameters
namename of control point
Returns
The control point or null if none is found with that name
VesselControlState ModuleCommand.GetControlSourceState ( )
inline

Get the control state.

Returns

Implements CommNet.ICommNetControlSource.

override string ModuleCommand.GetInfo ( )
inlinevirtual

Returns formatted string of additional data for use in the VAB and SPH

Returns

Reimplemented from PartModule.

override string ModuleCommand.GetModuleDisplayName ( )
inlinevirtual

Override this to provide a Localized version of the PartModules Name for UI components

Returns

Reimplemented from PartModule.

virtual void ModuleCommand.HibernateToggle ( KSPActionParam  param)
inlinevirtual
bool ModuleCommand.IsCommCapable ( )
inline
virtual void ModuleCommand.MakeReference ( )
inlinevirtual
void ModuleCommand.MakeReferenceToggle ( KSPActionParam  act)
inline
override void ModuleCommand.OnAwake ( )
inlinevirtual

Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point

Reimplemented from PartModule.

virtual void ModuleCommand.OnDestroy ( )
inlineprotectedvirtual
override void ModuleCommand.OnLoad ( ConfigNode  node)
inlinevirtual

Use OnLoad to load any additional data from the ConfigNode provided

Parameters
node

Reimplemented from PartModule.

virtual void ModuleCommand.OnNetworkInitialised ( )
inlineprotectedvirtual
override void ModuleCommand.OnSave ( ConfigNode  node)
inlinevirtual

Use OnSave to serialize additional module information into the ConfigNode provided

Parameters
node

Reimplemented from PartModule.

override void ModuleCommand.OnStart ( StartState  state)
inlinevirtual

Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in!

Parameters
state

Reimplemented from PartModule.

virtual void ModuleCommand.RenameVessel ( )
inlinevirtual
void ModuleCommand.SetControlPoint ( string  newControlPointName = "_default")
inline

Sets the control point to one of the alternates

Parameters
newControlPointNamename of the control point, or _default for the default one
virtual void ModuleCommand.Start ( )
inlinevirtual
void ModuleCommand.ToggleControlPointVisual ( )
inline
virtual void ModuleCommand.UpdateControlPointVisuals ( )
inlinevirtual
virtual VesselControlState ModuleCommand.UpdateControlSourceState ( )
inlinevirtual

Actually figure out what control state we have (and request any resources) Check connection state if commnet is on

Returns
void ModuleCommand.UpdateControlState ( )
inline

Update the control state.

virtual void ModuleCommand.UpdateNetwork ( )
inlinevirtual

Member Data Documentation

bool ModuleCommand.commCapable = true
protected
string ModuleCommand.commNetFirstHopDistance = Localizer.Format("#autoLOC_217149")
string ModuleCommand.commNetSignal = Localizer.Format("#autoLOC_217146")
DictionaryValueList<string, ControlPoint> ModuleCommand.controlPoints
string ModuleCommand.controlSrcStatusText = "NA"
float ModuleCommand.cpArrowLength = 2.0f
ArrowPointer ModuleCommand.cpforwardArrow = null
ArrowPointer ModuleCommand.cpRightArrow = null
ArrowPointer ModuleCommand.cpUpArrow = null
int ModuleCommand.crewCount
protected
string ModuleCommand.defaultControlPointDisplayName = Localizer.Format("#autoLOC_6011000")
bool ModuleCommand.hasHibernation = false

Is the module capable of switching to low-power mode

bool ModuleCommand.hibernateOnWarp = false

Do we automatically hibernate in warp

bool ModuleCommand.hibernation = false

Ingame toggle for hibernate mode

double ModuleCommand.hibernationMultiplier = 0.01d

Multiplier to all resource requests when hibernating

ModuleResource ModuleCommand.lackingResource
protected
VesselControlState ModuleCommand.localVesselControlState = VesselControlState.None
protected
int ModuleCommand.minimumCrew = 0

The minimum crew/pilots (see requiresPilot above)

ModuleControlState ModuleCommand.moduleState
protected
bool ModuleCommand.networkInitialised = false
protected
bool ModuleCommand.remoteControl = true

Can this module be remote-controlled, granting full control with a valid connection home/to a control point?

bool ModuleCommand.requiresPilot = true

Does this module require a pilot to fulfill crew requirements or is a simple crew member enough?

bool ModuleCommand.requiresTelemetry = true

Does this require telemetry, if comment is enabled?

Property Documentation

string ModuleCommand.ActiveControlPointName
get

The name of the currently active CP

CommNetVessel ModuleCommand.Connection
getprotected
bool ModuleCommand.IsHibernating
get
ModuleControlState ModuleCommand.ModuleState
get
bool ModuleCommand.SignalRequired
get

i.e. is comment on and is requiresSignalForControl on

CommPath ModuleCommand.VesselControlPath
get
VesselControlState ModuleCommand.VesselControlState
get
SignalStrength ModuleCommand.VesselSignal
get
double ModuleCommand.VesselSignalStrength
get

The documentation for this class was generated from the following file: