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virtual void | Activate () |
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virtual void | ActivateAction (KSPActionParam param) |
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void | ActivatePowerFX () |
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void | ActivateRunningFX () |
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void | AutoPlaceFXGroup (FXGroup group, Transform thruster) |
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void | BurstFlameoutGroups () |
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float | CalculateThrust () |
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virtual bool | CanBeDetached () |
| Returns true if not active/producing thrust More...
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virtual bool | CanBeOffset () |
| Returns true if not active/producing thrust More...
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virtual bool | CanBeRotated () |
| Returns true if not active/producing thrust More...
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virtual bool | CheckDeprived (double requiredPropellant, out string propName) |
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virtual void | DeactivateLoopingFX () |
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virtual void | DeactivatePowerFX () |
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virtual void | DeactivateRunningFX () |
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virtual void | EngineExhaustDamage () |
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void | FixedUpdate () |
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virtual void | Flameout (string message, bool statusOnly=false, bool showFX=true) |
| Sets flameout true and, if the first time, plays FX. Sets status messages as appropriate. More...
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virtual void | FXReset () |
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virtual void | FXUpdate () |
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List< PartResourceDefinition > | GetConsumedResources () |
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float | GetCurrentThrust () |
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Callback< Rect > | GetDrawModulePanelCallback () |
| Return a method delegate to draw a custom panel, or null if not necessary. More...
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float | GetEngineThrust (float isp, float throttle) |
| Get the Engine Thrust given the input isp and throttle More...
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EngineType | GetEngineType () |
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float | getExhaustVelocity (float isp) |
| Get the Exhaust Velocity for specified isp More...
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virtual float | getFuelFlow (Propellant p, float fuelFlow) |
| Get the fuel flow in units/sec for the given propellant and fuelFlow amount. fuelFlow is clamped between the Engines min ans max fuel flow settings. More...
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override string | GetInfo () |
| return a simple string for the module info. Supports rich-text syntax. More...
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virtual float | getMaxFuelFlow (Propellant p) |
| Get the Maximum fuel flow in units/sec for the given propellant at Maximum flow. More...
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float | GetMaxThrust () |
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override string | GetModuleDisplayName () |
| Override this to provide a Localized version of the PartModules Name for UI components More...
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string | GetModuleTitle () |
| Return a string title for your module. More...
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string | GetPrimaryField () |
| Return a string to be displayed in the main information box on the tooltip, or null if nothing is that important to be up there. More...
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float | GetThrottlingMult (float atm, float throttle) |
| Get the Throttle multiplier evaluated against the ISP Curve given the input atmosphere and throttle values. More...
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virtual void | InitializeFX () |
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bool | IsEngineDead () |
| Is an adjuster being applied that makes the Engine dead? More...
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override bool | IsStageable () |
| Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More...
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double | MassFlow () |
| Get the current MassFlow requirement. More...
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virtual float | MaxThrustOutputAtm (bool runningActive=false, bool useThrustLimiter=true, float atmPressure=1f, double atmTemp=310f, double atmDensity=PhysicsGlobals.EngineDefaultAtmDensity) |
| Get the Maximum Thrust Output in Atmosphere More...
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virtual float | MaxThrustOutputVac (bool useThrustLimiter=true) |
| Get the Maximum Thrust Output in Vac More...
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virtual void | OnAction (KSPActionParam param) |
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override void | OnActive () |
| Called when the part is set active (after unpacking etc) More...
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override void | OnAwake () |
| Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More...
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virtual void | OnCenterOfThrustQuery (CenterOfThrustQuery qry) |
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override void | OnInventoryModeDisable () |
| This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More...
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override void | OnLoad (ConfigNode node) |
| Use OnLoad to load any additional data from the ConfigNode provided More...
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override void | OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster) |
| Perform processing specific to this part module when an adjuster is removed. More...
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override void | OnStart (PartModule.StartState state) |
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virtual void | PlayEngageFX () |
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virtual void | PlayFlameoutFX (bool flamingOut) |
| plays Flameout FX More...
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virtual void | PlayShutdownFX () |
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virtual double | RequestPropellant (double mass) |
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virtual void | SetListener () |
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void | SetPowerGroupsActive (bool active) |
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void | SetRunningGroupsActive (bool active) |
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void | SetupFXGroups () |
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void | SetupPropellant () |
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virtual void | Shutdown () |
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virtual void | ShutdownAction (KSPActionParam param) |
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virtual void | ToggleIncludeinDV () |
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virtual void | ToggleThrottle (KSPActionParam param) |
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virtual void | UnFlameout (bool showFX=true) |
| Sets flameout false and, if the first time, plays FX Hides status line 2. More...
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virtual void | UpdateThrottle () |
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void | AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster) |
| Call this to add an adjuster to this part module. More...
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void | AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) |
| Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
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bool | AppliedUpgrades () |
| Returns true if upgrades are applied More...
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void | ApplyAdjustersOnStart () |
| Called when a part module is loaded and applies all of the currently loaded adjusters. More...
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virtual void | ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad) |
| Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More...
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virtual bool | ApplyUpgrades (StartState state) |
| Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More...
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void | Awake () |
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delegate bool | boolPMApplyUpgrades (PartModule pm, StartState state) |
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delegate bool | boolPMBoolDelegate (PartModule pm, bool apply) |
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void | ClearPersistentId () |
| Clear the modules persistentId More...
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void | Copy (PartModule fromModule) |
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virtual void | DemoteToPhysicslessPart () |
| This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More...
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virtual bool | FindUpgrades (bool fillApplied, ConfigNode node=null) |
| Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More...
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virtual Color | GetCurrentColor () |
| Returns the current part module color. More...
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virtual Color | GetCurrentColor (string fieldName) |
| Returns the current part module color for a field where usespe. More...
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uint | GetPersistenActiontId () |
| Get the modules persistentID, and create one if it doesnt already have one More...
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uint | GetPersistentId () |
| Get the modules persistentID, and create one if it doesnt already have one More...
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virtual string | GetStagingDisableText () |
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virtual string | GetStagingEnableText () |
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virtual string | GetUpgradeInfo () |
| Called by Upgrade Stats dialog More...
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bool | HasUpgrades () |
| Returns true if upgrades exist for the partmodule More...
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bool | IsValidContractObjective (string objectiveType) |
| Returns if, for example, an antenna part module qualifies as an antenna for contracts. More...
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void | Load (ConfigNode node) |
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virtual void | LoadUpgrades (ConfigNode node) |
| Loads module-relevant upgrades from the partmodule confignode More...
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uint | NewPersistentId () |
| Reset the modules persistentId to a new number More...
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virtual void | OnColorChanged (Color color) |
| Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More...
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virtual void | OnColorChanged (Color color, string pickerID="") |
| Meant to be overwritten by part modules implementing color changes More...
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virtual void | OnConstructionModeFixedUpdate () |
| This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More...
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virtual void | OnConstructionModeUpdate () |
| This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More...
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virtual void | OnCopy (PartModule fromModule) |
| Use OnCopy to copy any additional data from the PartModule provided More...
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virtual void | OnFixedUpdate () |
| Called every physics/fixed frame that the part is active More...
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virtual void | OnIconCreate () |
| Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More...
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virtual void | OnInactive () |
| Called before the part goes inactive (after packing etc) More...
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virtual void | OnInitialize () |
| Called on all modules after all parts are loaded but before they give the ship to the game More...
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virtual void | OnInventoryModeEnable () |
| This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More...
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void | OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster) |
| Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More...
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virtual void | OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart) |
| This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More...
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virtual void | OnSave (ConfigNode node) |
| Use OnSave to serialize additional module information into the ConfigNode provided More...
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virtual void | OnStart (StartState state) |
| Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
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virtual void | OnStartBeforePartAttachJoint (StartState state) |
| Called in flight scene in Part.Start just before the Part attachnode joints are created. More...
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virtual void | OnStartFinished (StartState state) |
| Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
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virtual void | OnStoredInInventory (ModuleInventoryPart moduleInventoryPart) |
| Called when the part is stored in an inventory. More...
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virtual void | OnUpdate () |
| Called every frame that the part is active More...
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virtual void | OnWasCopied (PartModule copyPartModule, bool asSymCounterpart) |
| Called when the PartModule was copied, through Alt+Copy or symmetry More...
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virtual void | OnWillBeCopied (bool asSymCounterpart) |
| Called when the PartModule is about to be copied, through Alt+Copy or symmetry More...
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virtual bool | OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent) |
| This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part. - Parameters
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rotation | The current calculated rotation. Will be updated if method returns true. |
selPartNode | The attachnode. |
partParent | The part that will become this part's parent. |
- Returns
- True if the rotation was changed. Otherwise will return false.
More...
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virtual List< Color > | PresetColors () |
| Preset colors received for any part module. By default, returns only black, override to make your own selection. More...
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virtual string | PrintUpgrades () |
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virtual void | PromoteToPhysicalPart () |
| This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More...
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void | RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster) |
| Call this to remove an adjuster from this part module. More...
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void | RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters) |
| Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
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void | Save (ConfigNode node) |
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virtual void | SetStaging (bool newValue) |
| Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More...
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void | SetStagingState (bool newState) |
| Set the staging enabled bool for this module. More...
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virtual bool | StagingEnabled () |
| Gets current staging status (is staging enabled for this module) Override me! More...
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virtual bool | StagingToggleEnabledEditor () |
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virtual bool | StagingToggleEnabledFlight () |
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void | ToggleStaging () |
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virtual void | UpdateStagingToggle () |
| Updates the staging toggle More...
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delegate void | voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad) |
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delegate void | voidPMDelegate (PartModule pm) |
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delegate void | voidPMNodeDelegate (PartModule pm, ConfigNode node) |
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bool | allowRestart = true |
| By default allow restart. More...
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bool | allowShutdown = true |
| By default allow shutdown. More...
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bool | atmChangeFlow = false |
| Atmospheric density will change fuel flow (and thus thrust) More...
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FloatCurve | atmCurve = new FloatCurve() |
| Normally thrust is proportional to density, but we allow tuning. Tuning is especially needed because there's no stratosphere, so temperature keeps decreasing and thus speed of sound keeps decreasing. More...
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FloatCurve | atmCurveIsp = new FloatCurve() |
| Same as atmCurve, but changes Isp not flow More...
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FloatCurve | atmosphereCurve |
| a curve to determine loss or gain of thrust due to changes in atmosphere vs vacuum values are based on ISP to ATM Pressure More...
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bool | autoPositionFX = false |
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float | CLAMP = 1e-5f |
| tunable clamp. The flow multiplier will never go below this. More...
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bool | clampPropReceived = false |
| do we clamp the return percent to the min ratio (and never request more on followups) or do we request all always, and average? More...
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double | clampPropReceivedMinLowerAmount = 0.999d |
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float | currentThrottle |
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bool | disableUnderwater = false |
| Temp and module values. More...
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float | engineAccelerationSpeed = 0.2f |
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float | engineDecelerationSpeed = 0.1f |
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string | engineID = "Engine" |
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bool | EngineIgnited = false |
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bool | engineShutdown = false |
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EngineType | engineType = EngineType.Generic |
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bool | exhaustDamage = true |
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double | exhaustDamageDistanceOffset = 0d |
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double | exhaustDamageFalloffPower = 1d |
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bool | exhaustDamageLogEvent = false |
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double | exhaustDamageMaxMutliplier = 100d |
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float | exhaustDamageMaxRange = 10f |
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double | exhaustDamageMultiplier = 165d |
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double | exhaustDamageSplashbackFallofPower = 2.5d |
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double | exhaustDamageSplashbackMaxMutliplier = 1d |
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double | exhaustDamageSplashbackMult = 0.0d |
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bool | exhaustSplashbackDamage = true |
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float | finalThrust |
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bool | flameout = false |
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float | flameoutBar = 0.07f |
| When the flow multiplier goes below this, we "flameout" the engine. NOTE: THIS FIXES ASYMMETRIC FLAMEOUTS. More...
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FXGroup | flameoutGroup |
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float | flowMultCap = float.MaxValue |
| cap beyond which increases to flow multiplier aren't fully felt (start to taper off) More...
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float | flowMultCapSharpness = 2f |
| Sharpness of the tapering off of flow increase beyond cap More...
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float | flowMultiplier = 1f |
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float | fuelFlowGui |
| Used to display fuel flow to the UI Look into better ways of displaying this perhaps. More...
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string | fxGroupPrefix = "thruster_" |
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Vector3 | fxOffset = Vector3.zero |
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float | g = 9.80665f |
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float | heatProduction = 370f |
| KSp fields! More...
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float | ignitionThreshold = 0.1f |
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bool | includeinDVCalcs = false |
| Only used/available in the Part Action Window if nonThrustMotor is true. Set to true will include this motor in the Delta-v calcs. More...
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bool | independentThrottle = false |
| Should the main throttle be overridable by an axis More...
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float | independentThrottlePercentage = 0f |
| If the throttle is overrideable, this is the throttle control More...
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float | machHeatMult = 1f |
| heat multiplier for "over-mach" heat More...
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float | machLimit = float.MaxValue |
| Thermal limit, in Mach, for the engine. Defaults to VERYHIGH. This is not when the engine blows up, but merely when it starts generating more heat than 'usual'. More...
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bool | manuallyOverridden = false |
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float | maxFuelFlow = 20f |
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float | maxThrust = 215f |
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float | minFuelFlow = 0f |
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float | minThrust = 0f |
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float | mixtureDensity |
| What is the density of the mixture. More...
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double | mixtureDensityRecip |
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float | multFlow = 1f |
| Multiplier to final flow as calculated More...
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float | multIsp = 1f |
| Multiplier to final Isp as calculated More...
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bool | nonThrustMotor = false |
| set true to tag this motor as one that can be excluded from delta-V calculations. use for things like separation motors that aren't used for thrusting the rocket More...
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bool | normalizeHeatForFlow = true |
| Do we divide the heat produced by the flow multiplier to get the final flux? I.e. do we always produce the same heat for the same throttle setting? More...
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AudioSource | powerSfx |
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float | propellantReqMet |
| How much of our requirement was met. Starts hidden, shown on activate. More...
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List< Propellant > | propellants |
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double | ratioSum |
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float | realIsp = 0.0f |
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float | requestedMassFlow = 0f |
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float | requestedThrottle = 0f |
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float | resultingThrust = 0f |
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List< FXGroup > | runningGroups |
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bool | shieldedCanActivate = true |
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bool | staged = false |
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string | status = "Nominal" |
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string | statusL2 = " " |
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float | throttleIgniteLevelMult = 1f |
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bool | throttleInstant = false |
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bool | throttleInstantShutdown = true |
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FloatCurve | throttleIspCurve = new FloatCurve() |
| Modifies Isp based on throttle. time is throttle, value is multiplier to Isp More...
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FloatCurve | throttleIspCurveAtmStrength = new FloatCurve() |
| Modifies Isp based on throttle. time is pressure in atm, value is how much throttling affects Isp (i.e. Isp = input * Lerp(1, throttleIspCurve, throttleIspCurveAtmStrength) More...
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bool | throttleLocked = false |
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float | throttleMin = 0f |
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float | throttleResponseRate = -1f |
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float | throttleShutdownMult = 100f |
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float | throttleStartedMult = 1f |
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float | throttleStartupMult = 1f |
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bool | throttleUseAlternate = false |
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double | throttlingBaseClamp = 1.1d |
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double | throttlingBaseDivisor = 0.2d |
| Thrust Vector. More...
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double | throttlingBaseRate = 10d |
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FloatCurve | thrustCurve = new FloatCurve() |
| The curve to use More...
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float | thrustCurveDisplay = 1f |
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float | thrustCurveRatio = 1f |
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float | thrustPercentage = 100f |
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List< float > | thrustTransformMultipliers |
| Gui Fields. More...
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List< Transform > | thrustTransforms |
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string | thrustVectorTransformName = "thrustTransform" |
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bool | useAtmCurve = false |
| Do we use the atm curve? If not, and atmChangeFlow is true, just use atm linearly. More...
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bool | useAtmCurveIsp = false |
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bool | useEngineResponseTime = false |
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bool | useThrottleIspCurve = false |
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bool | useThrustCurve = false |
| should we use a thrust curve (based on resource remaining) ? More...
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bool | useVelCurve = false |
| If false, we don't use the new velCurve. More...
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bool | useVelCurveIsp = false |
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FloatCurve | velCurve = new FloatCurve() |
| replacement for the existing module's velocityCurve. Note that its x value is Mach, not m/s velocity. High-bypass turbofans will see thrust decrease steadily from static. Low-bypass turbofans and turbojets will see thrust decrease slightly up to about 0.2 Mach then increase steadily until the limit is reached (both in terms of heat, and incoming compression vs compressor compression). Ramjets have 0 static thrust, and do not light until 0.3 Mach or so, but once lit have steadily increasing thrust until Mach 5, when the incoming air can no longer be slowed to subsonic (combustion must be subsonic for ramjets). Thermal limits also apply, of course. For heat limits, see machLimit, below. More...
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FloatCurve | velCurveIsp = new FloatCurve() |
| Same as velCurve but changes Isp not flow More...
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bool | isEnabled = true |
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bool | moduleIsEnabled = true |
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string | moduleName |
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bool | overrideStagingIconIfBlank = true |
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ModuleResourceHandler | resHandler = new ModuleResourceHandler() |
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bool | showUpgradesInModuleInfo = false |
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ProtoPartModuleSnapshot | snapshot |
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string | stagingDisableText = "" |
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bool | stagingEnabled = true |
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string | stagingEnableText = "" |
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bool | stagingToggleEnabledEditor = false |
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bool | stagingToggleEnabledFlight = false |
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List< ConfigNode > | upgrades |
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List< string > | upgradesApplied = new List<string>() |
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bool | upgradesApply = true |
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bool | upgradesAsk = true |
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