Kerbal Space Program  1.12.4
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ModuleParachute Class Reference
Inheritance diagram for ModuleParachute:
PartModule IMultipleDragCube ModuleEvaChute

Public Types

enum  deploymentSafeStates { deploymentSafeStates.SAFE = 0, deploymentSafeStates.RISKY = 1, deploymentSafeStates.UNSAFE = 2, deploymentSafeStates.NONE = 3 }
 
enum  deploymentStates {
  deploymentStates.STOWED, deploymentStates.ACTIVE, deploymentStates.SEMIDEPLOYED, deploymentStates.DEPLOYED,
  deploymentStates.CUT
}
 
- Public Types inherited from PartModule
enum  PartUpgradeState { PartUpgradeState.NONE, PartUpgradeState.LOCKED, PartUpgradeState.AVAILABLE }
 
enum  StartState {
  StartState.None = 0, StartState.Editor = 1, StartState.PreLaunch = 2, StartState.Landed = 4,
  StartState.Docked = 8, StartState.Flying = 16, StartState.Splashed = 32, StartState.SubOrbital = 64,
  StartState.Orbital = 128
}
 

Public Member Functions

void AssumeDragCubePosition (string name)
 Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. When called the module should set it's model position/setup to match the expected position/orientation when 'name' drag cube is active. More...
 
void CalcBaseStats ()
 
void CutAction (KSPActionParam param)
 
virtual void CutParachute ()
 Cut the parachute. More...
 
void Deploy ()
 Deploy the parachute. More...
 
void DeployAction (KSPActionParam param)
 
void Disarm ()
 
string[] GetDragCubeNames ()
 Should return an array of strings that are the drag cube names that this module implements. More...
 
override string GetInfo ()
 Returns formatted string of additional data for use in the VAB and SPH More...
 
override string GetModuleDisplayName ()
 Override this to provide a Localized version of the PartModules Name for UI components More...
 
override void OnActive ()
 Called when the part is set active (after unpacking etc) More...
 
override void OnAwake ()
 Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point More...
 
virtual void OnDestroy ()
 
override void OnLoad (ConfigNode node)
 Use OnLoad to load any additional data from the ConfigNode provided More...
 
override void OnStart (PartModule.StartState state)
 
void OnVesselWasModified (Vessel v)
 
void Repack ()
 Repack the parachute. More...
 
void UpdateSymmetry (Vessel v)
 
bool UsesProceduralDragCubes ()
 Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if this module is to use procedural drag cubes and false if it is to generate drag cubes for the drag cube names returned in GetDragCubeNames method. More...
 
- Public Member Functions inherited from PartModule
void AddPartModuleAdjuster (AdjusterPartModuleBase newAdjuster)
 Call this to add an adjuster to this part module. More...
 
void AddPartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters)
 Applies the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
 
bool AppliedUpgrades ()
 Returns true if upgrades are applied More...
 
void ApplyAdjustersOnStart ()
 Called when a part module is loaded and applies all of the currently loaded adjusters. More...
 
virtual void ApplyUpgradeNode (List< string > appliedUps, ConfigNode node, bool doLoad)
 Applies the upgrades to a confignode. Will either copy the upgrades back to the node or (if doLoad) calls load/onload on it. More...
 
virtual bool ApplyUpgrades (StartState state)
 Will find and apply upgrades. Called during Part's ModulesOnStart, before a module's OnStart. More...
 
void Awake ()
 
delegate bool boolPMApplyUpgrades (PartModule pm, StartState state)
 
delegate bool boolPMBoolDelegate (PartModule pm, bool apply)
 
void ClearPersistentId ()
 Clear the modules persistentId More...
 
void Copy (PartModule fromModule)
 
virtual void DemoteToPhysicslessPart ()
 This method will be called from Part class DemoteToPhysicslessPart when the part is being converted from physical to physicsless part. It is called before the joints and rigidbodies are destroyed. More...
 
virtual bool FindUpgrades (bool fillApplied, ConfigNode node=null)
 Find applicable upgrades to the partmodule (isunlocked and isenabled) and add to the upgradesApplied list. Pass true if you want to add the upgrades to upgradesApplied, false if you just want to know if at least one upgrade is applicable (unlocked rather than enabled) More...
 
virtual Color GetCurrentColor ()
 Returns the current part module color. More...
 
virtual Color GetCurrentColor (string fieldName)
 Returns the current part module color for a field where usespe. More...
 
uint GetPersistenActiontId ()
 Get the modules persistentID, and create one if it doesnt already have one More...
 
uint GetPersistentId ()
 Get the modules persistentID, and create one if it doesnt already have one More...
 
virtual string GetStagingDisableText ()
 
virtual string GetStagingEnableText ()
 
virtual string GetUpgradeInfo ()
 Called by Upgrade Stats dialog More...
 
bool HasUpgrades ()
 Returns true if upgrades exist for the partmodule More...
 
virtual bool IsStageable ()
 Should this module be counted when seeing whether to have a stack icon present? Override in a module for custom behavior; otherwise returns true if the module (or something the module inherits from above PartModule itself) overrides OnActive() More...
 
bool IsValidContractObjective (string objectiveType)
 Returns if, for example, an antenna part module qualifies as an antenna for contracts. More...
 
void Load (ConfigNode node)
 
virtual void LoadUpgrades (ConfigNode node)
 Loads module-relevant upgrades from the partmodule confignode More...
 
uint NewPersistentId ()
 Reset the modules persistentId to a new number More...
 
virtual void OnColorChanged (Color color)
 Meant to be overwritten by part modules implementing color changes. In this case, it doesn't matter which color picker changed specifically. More...
 
virtual void OnColorChanged (Color color, string pickerID="")
 Meant to be overwritten by part modules implementing color changes More...
 
virtual void OnConstructionModeFixedUpdate ()
 This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every FixedUpdate(). More...
 
virtual void OnConstructionModeUpdate ()
 This method will be called when in EVA Construction mode and this part and itself is disabled (when it is not attached to a vessel) every Update(). More...
 
virtual void OnCopy (PartModule fromModule)
 Use OnCopy to copy any additional data from the PartModule provided More...
 
virtual void OnFixedUpdate ()
 Called every physics/fixed frame that the part is active More...
 
virtual void OnIconCreate ()
 Method fires just before components are stripped from the gameobject to make it an icon. (The part is instantiated and then various components like Part, PartModule, EffectBehaviour, Colliders, Particles, etc are stripped and then it's set as the icon prefab. This lets PartModules do stuff to the model right before that happens. More...
 
virtual void OnInactive ()
 Called before the part goes inactive (after packing etc) More...
 
virtual void OnInitialize ()
 Called on all modules after all parts are loaded but before they give the ship to the game More...
 
virtual void OnInventoryModeDisable ()
 This method will be called when this modules part and itself is first disabled (when it is not attached to a vessel) when created in Inventory/Construction mode. More...
 
virtual void OnInventoryModeEnable ()
 This method will be called when this modules part and itself is first enabled (when it is attached to a vessel) when created in Inventory/Construction mode. More...
 
void OnModuleAdjusterAddedWrapper (AdjusterPartModuleBase adjuster)
 Wrapper to check the mission expansion availability before performing processing specific to this part module when an adjuster is added. More...
 
virtual void OnModuleAdjusterRemoved (AdjusterPartModuleBase adjuster)
 Perform processing specific to this part module when an adjuster is removed. By default this does nothing is up to each part module to implement it properly. More...
 
virtual void OnPartCreatedFomInventory (ModuleInventoryPart moduleInventoryPart)
 This method is called when a part is being taken out from a slot while being in EVAConstruction mode. More...
 
virtual void OnSave (ConfigNode node)
 Use OnSave to serialize additional module information into the ConfigNode provided More...
 
virtual void OnStart (StartState state)
 Called when the part starts. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
 
virtual void OnStartBeforePartAttachJoint (StartState state)
 Called in flight scene in Part.Start just before the Part attachnode joints are created. More...
 
virtual void OnStartFinished (StartState state)
 Called when the part finishes starting. The StartState gives an indication of where in flight you are. All values may not be plugged in! More...
 
virtual void OnStoredInInventory (ModuleInventoryPart moduleInventoryPart)
 Called when the part is stored in an inventory. More...
 
virtual void OnUpdate ()
 Called every frame that the part is active More...
 
virtual void OnWasCopied (PartModule copyPartModule, bool asSymCounterpart)
 Called when the PartModule was copied, through Alt+Copy or symmetry More...
 
virtual void OnWillBeCopied (bool asSymCounterpart)
 Called when the PartModule is about to be copied, through Alt+Copy or symmetry More...
 
virtual bool OnWillBeMirrored (ref Quaternion rotation, AttachNode selPartNode, Part partParent)
 This is called in the Editor scene when a symmetry copy of a part is being positioned. Only called on the symmetry parts and only when symmetry mode is set to Mirror. It allows the mirror rotation to be changed and returned before being applied to the symmetry copy part.

Parameters
rotationThe current calculated rotation. Will be updated if method returns true.
selPartNodeThe attachnode.
partParentThe part that will become this part's parent.
Returns
True if the rotation was changed. Otherwise will return false.
More...
 
virtual List< Color > PresetColors ()
 Preset colors received for any part module. By default, returns only black, override to make your own selection. More...
 
virtual string PrintUpgrades ()
 
virtual void PromoteToPhysicalPart ()
 This method will be called from Part class PromoteToPhysicalPart when the part is being converted from physicsless to physical part. More...
 
void RemovePartModuleAdjuster (AdjusterPartModuleBase oldAdjuster)
 Call this to remove an adjuster from this part module. More...
 
void RemovePartModuleAdjusterList (List< AdjusterPartModuleBase > moduleAdjusters)
 Removes the appropriate module adjusters. Performs checks to make sure that the adjusters are valid too. More...
 
void Save (ConfigNode node)
 
virtual void SetStaging (bool newValue)
 Run by the part's staging toggle handler, sets staging on modules on symmetry counterparts. More...
 
void SetStagingState (bool newState)
 Set the staging enabled bool for this module. More...
 
virtual bool StagingEnabled ()
 Gets current staging status (is staging enabled for this module) Override me! More...
 
virtual bool StagingToggleEnabledEditor ()
 
virtual bool StagingToggleEnabledFlight ()
 
void ToggleStaging ()
 
virtual void UpdateStagingToggle ()
 Updates the staging toggle More...
 
delegate void voidPMApplyNodeDelegate (PartModule pm, List< string > appliedUps, ConfigNode node, bool doLoad)
 
delegate void voidPMDelegate (PartModule pm)
 
delegate void voidPMNodeDelegate (PartModule pm, ConfigNode node)
 

Public Attributes

Animation Anim
 
float animTime = 0f
 
double areaDeployed
 
double areaSemi
 
float autoCutSpeed = 0.5f
 
int automateSafeDeploy = 0
 
string canopyName = "canopy"
 
string capName = "cap"
 
double chuteEmissivity = 0.2d
 
double chuteMaxTemp = 600d
 
double chuteTemp = 200d
 
double chuteThermalMassPerArea = 0.06d
 
float clampMinAirPressure = 0.01f
 
double convectionArea
 
double convectivekW
 
float deployAltitude = 500f
 
float deploymentCurve = 2.5f
 
deploymentSafeStates deploymentSafeState = deploymentSafeStates.SAFE
 
float deploymentSpeed = 1f
 
deploymentStates deploymentState = deploymentStates.STOWED
 
string deploySafe = ""
 tuning for convection More...
 
double finalTemp
 
string fullyDeployedAnimation = "fullyDeploy"
 
float fullyDeployedDrag = 450
 
bool invertCanopy = true
 
double invThermalMass
 
Quaternion lastRot
 Thermal. More...
 
double machHeatDensityFadeoutMult = 1d
 tuning for cut-warning More...
 
double machHeatMult
 
double machHeatMultBase = 1d
 
double machHeatMultPow = 1.5d
 
double machHeatMultScalar = 1.75d
 
double maxSafeSpeedAtRef
 
float minAirPressureToOpen = 0.01f
 
string persistentState = "STOWED"
 
double refDensity = 1.05d
 
double refSpeedOfSound = 320
 
float rotationSpeedDPS = 90f
 Fastest speed at which the parachute can rotate. Rotation is generally controlled by the drag vector, so a fast speed is generally recommended. More...
 
double safeMult = 0.95d
 
double secondsForRisky = 0.35d
 
string semiDeployedAnimation = "semiDeploy"
 
float semiDeployedDrag = 1
 
float semiDeploymentSpeed = 1f
 
bool shieldedCanDeploy = false
 
double shockTemp
 
float spreadAngle = 7f
 
double startingTemp = 200d
 
float stowedDrag = 0.22f
 
int symmetryCount = 0
 
- Public Attributes inherited from PartModule
bool isEnabled = true
 
bool moduleIsEnabled = true
 
string moduleName
 
bool overrideStagingIconIfBlank = true
 
ModuleResourceHandler resHandler = new ModuleResourceHandler()
 
bool showUpgradesInModuleInfo = false
 
ProtoPartModuleSnapshot snapshot
 
string stagingDisableText = ""
 
bool stagingEnabled = true
 
string stagingEnableText = ""
 
bool stagingToggleEnabledEditor = false
 
bool stagingToggleEnabledFlight = false
 
List< ConfigNodeupgrades
 
List< string > upgradesApplied = new List<string>()
 
bool upgradesApply = true
 
bool upgradesAsk = true
 

Protected Member Functions

string DeploySafe (out deploymentSafeStates state)
 
virtual void FixedUpdate ()
 
virtual float GetAnimationNormalizedTime (string animationName)
 
virtual bool IsAnimationPlaying ()
 
virtual void OnParachuteFullyDeployed ()
 
virtual void OnParachuteSemiDeployed ()
 
virtual bool PassedAdditionalDeploymentChecks ()
 
virtual void PlayDeployAnimation (string animationName, float deploymentSpeed)
 
void SetConvectiveStats (double density, double extTemp, double mach, double convCoeff)
 
void SetUIEVents ()
 
bool ShouldDeploy ()
 
void UpdateCut ()
 
- Protected Member Functions inherited from PartModule
ConfigNode GetUpgrade (string name)
 
virtual void LoadUpgradesApplied (List< string > applieds, ConfigNode node)
 Load the applied upgrade names More...
 
virtual void OnModuleAdjusterAdded (AdjusterPartModuleBase adjuster)
 Perform processing specific to this part module when an adjuster is added. By default this does nothing is up to each part module to implement it properly. More...
 
virtual void SaveUpgradesApplied (ConfigNode node)
 Save the applied upgrades. More...
 
IEnumerator UpgradeWaitForScenarioModules ()
 

Protected Attributes

Transform canopy
 
bool deactivateOnRepack = true
 
bool dontRotateParachute = false
 

Properties

bool IsMultipleCubesActive [get]
 
- Properties inherited from PartModule
BaseActionList Actions [get]
 
int ClassID [get]
 
string ClassName [get]
 
List< AdjusterPartModuleBaseCurrentModuleAdjusterList [get]
 List of all the module adjusters that are currently active on this part module. More...
 
BaseEventList Events [get]
 
BaseFieldList Fields [get]
 
string GUIName [get]
 
bool HasAdjusters [get]
 Has this part module been adjusted? More...
 
ReflectedAttributes ModuleAttributes [get, set]
 
Part part [get, set]
 
uint PersistentActionsId [get, set]
 A unique identifier for each vessel including from when it was Shipconstruct More...
 
uint PersistentId [get]
 A unique identifier for each vessel including from when it was Shipconstruct More...
 
Vessel vessel [get]
 
- Properties inherited from IMultipleDragCube
bool IsMultipleCubesActive [get]
 Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if multiple drag cubes are expected to be generated for the part this module is a part of or false if not. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from PartModule
static ReflectedAttributes GetReflectedAttributes (Type partModuleType)
 
static PartUpgradeState UpgradesAvailable (Part part)
 Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More...
 
static PartUpgradeState UpgradesAvailable (Part part, ConfigNode node)
 Returns true if at least one module on the part has at least one upgrade available (isUnlocked) More...
 
- Static Public Attributes inherited from PartModule
static voidPMApplyNodeDelegate ApplyUpgradeNodeDel
 
static boolPMApplyUpgrades ApplyUpgradesDel
 
static bool ApplyUpgradesEditorAuto = true
 
static boolPMBoolDelegate FindUpgradesDel
 
static voidPMNodeDelegate LoadExpansionNodes
 Hook for loading extra nodes common to all part modules. More...
 
static voidPMNodeDelegate LoadUpgradesDel
 
static voidPMNodeDelegate SaveExpansionNodes
 Hook for saving extra nodes common to all part modules. More...
 
static voidPMDelegate SetupExpansion
 Hook for performing extra setup common to all part modules. More...
 
static string UpgradesAvailableString = "#autoLOC_6002273"
 
static string UpgradesLockedString = "#autoLOC_6002274"
 
- Static Protected Attributes inherited from PartModule
static Dictionary< string,
ConfigNode
exclusives = new Dictionary<string, ConfigNode>()
 
static Dictionary< Type,
ReflectedAttributes
reflectedAttributeCache = new Dictionary<Type, ReflectedAttributes>()
 

Member Enumeration Documentation

Enumerator
SAFE 
RISKY 
UNSAFE 
NONE 
Enumerator
STOWED 
ACTIVE 
SEMIDEPLOYED 
DEPLOYED 
CUT 

Member Function Documentation

void ModuleParachute.AssumeDragCubePosition ( string  name)
inline

Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. When called the module should set it's model position/setup to match the expected position/orientation when 'name' drag cube is active.

Parameters
nameThe name of the drag cube to assume the position/setup for.

Implements IMultipleDragCube.

void ModuleParachute.CalcBaseStats ( )
inline
void ModuleParachute.CutAction ( KSPActionParam  param)
inline
virtual void ModuleParachute.CutParachute ( )
inlinevirtual

Cut the parachute.

Reimplemented in ModuleEvaChute.

void ModuleParachute.Deploy ( )
inline

Deploy the parachute.

void ModuleParachute.DeployAction ( KSPActionParam  param)
inline
string ModuleParachute.DeploySafe ( out deploymentSafeStates  state)
inlineprotected
void ModuleParachute.Disarm ( )
inline
virtual void ModuleParachute.FixedUpdate ( )
inlineprotectedvirtual

< Use animation play time to determine the lerp rate for drag

Reimplemented in ModuleEvaChute.

virtual float ModuleParachute.GetAnimationNormalizedTime ( string  animationName)
inlineprotectedvirtual
string [] ModuleParachute.GetDragCubeNames ( )
inline

Should return an array of strings that are the drag cube names that this module implements.

Returns

Implements IMultipleDragCube.

override string ModuleParachute.GetInfo ( )
inlinevirtual

Returns formatted string of additional data for use in the VAB and SPH

Returns

Reimplemented from PartModule.

override string ModuleParachute.GetModuleDisplayName ( )
inlinevirtual

Override this to provide a Localized version of the PartModules Name for UI components

Returns

Reimplemented from PartModule.

virtual bool ModuleParachute.IsAnimationPlaying ( )
inlineprotectedvirtual
override void ModuleParachute.OnActive ( )
inlinevirtual

Called when the part is set active (after unpacking etc)

Reimplemented from PartModule.

override void ModuleParachute.OnAwake ( )
inlinevirtual

Method fires once the module has been added to the part. Use for first time setup. Module will not have loaded fully by this point

Reimplemented from PartModule.

virtual void ModuleParachute.OnDestroy ( )
inlinevirtual

Reimplemented in ModuleEvaChute.

override void ModuleParachute.OnLoad ( ConfigNode  node)
inlinevirtual

Use OnLoad to load any additional data from the ConfigNode provided

Parameters
node

Reimplemented from PartModule.

virtual void ModuleParachute.OnParachuteFullyDeployed ( )
inlineprotectedvirtual

Reimplemented in ModuleEvaChute.

virtual void ModuleParachute.OnParachuteSemiDeployed ( )
inlineprotectedvirtual

Reimplemented in ModuleEvaChute.

override void ModuleParachute.OnStart ( PartModule.StartState  state)
inline

< assume the cap is on and the parachute is gone, until determined otherwise

void ModuleParachute.OnVesselWasModified ( Vessel  v)
inline
virtual bool ModuleParachute.PassedAdditionalDeploymentChecks ( )
inlineprotectedvirtual

Reimplemented in ModuleEvaChute.

virtual void ModuleParachute.PlayDeployAnimation ( string  animationName,
float  deploymentSpeed 
)
inlineprotectedvirtual
void ModuleParachute.Repack ( )
inline

Repack the parachute.

void ModuleParachute.SetConvectiveStats ( double  density,
double  extTemp,
double  mach,
double  convCoeff 
)
inlineprotected

< fade out with density

< calculate the effective shock temp

void ModuleParachute.SetUIEVents ( )
inlineprotected
bool ModuleParachute.ShouldDeploy ( )
inlineprotected
void ModuleParachute.UpdateCut ( )
inlineprotected

< 1/1000 for W -. kW, 2x area for both sides of chute

void ModuleParachute.UpdateSymmetry ( Vessel  v)
inline
bool ModuleParachute.UsesProceduralDragCubes ( )
inline

Used by the DragCubeSystem when it is generating drag cube entries on startup if none are found for this module. Should return true if this module is to use procedural drag cubes and false if it is to generate drag cubes for the drag cube names returned in GetDragCubeNames method.

Returns

Implements IMultipleDragCube.

Member Data Documentation

Animation ModuleParachute.Anim
float ModuleParachute.animTime = 0f
double ModuleParachute.areaDeployed
double ModuleParachute.areaSemi
float ModuleParachute.autoCutSpeed = 0.5f
int ModuleParachute.automateSafeDeploy = 0
Transform ModuleParachute.canopy
protected
string ModuleParachute.canopyName = "canopy"
string ModuleParachute.capName = "cap"
double ModuleParachute.chuteEmissivity = 0.2d
double ModuleParachute.chuteMaxTemp = 600d
double ModuleParachute.chuteTemp = 200d
double ModuleParachute.chuteThermalMassPerArea = 0.06d
float ModuleParachute.clampMinAirPressure = 0.01f
double ModuleParachute.convectionArea
double ModuleParachute.convectivekW
bool ModuleParachute.deactivateOnRepack = true
protected
float ModuleParachute.deployAltitude = 500f
float ModuleParachute.deploymentCurve = 2.5f
deploymentSafeStates ModuleParachute.deploymentSafeState = deploymentSafeStates.SAFE
float ModuleParachute.deploymentSpeed = 1f
deploymentStates ModuleParachute.deploymentState = deploymentStates.STOWED
string ModuleParachute.deploySafe = ""

tuning for convection

bool ModuleParachute.dontRotateParachute = false
protected
double ModuleParachute.finalTemp
string ModuleParachute.fullyDeployedAnimation = "fullyDeploy"
float ModuleParachute.fullyDeployedDrag = 450
bool ModuleParachute.invertCanopy = true
double ModuleParachute.invThermalMass
Quaternion ModuleParachute.lastRot

Thermal.

double ModuleParachute.machHeatDensityFadeoutMult = 1d

tuning for cut-warning

double ModuleParachute.machHeatMult
double ModuleParachute.machHeatMultBase = 1d
double ModuleParachute.machHeatMultPow = 1.5d
double ModuleParachute.machHeatMultScalar = 1.75d
double ModuleParachute.maxSafeSpeedAtRef
float ModuleParachute.minAirPressureToOpen = 0.01f
string ModuleParachute.persistentState = "STOWED"
double ModuleParachute.refDensity = 1.05d
double ModuleParachute.refSpeedOfSound = 320
float ModuleParachute.rotationSpeedDPS = 90f

Fastest speed at which the parachute can rotate. Rotation is generally controlled by the drag vector, so a fast speed is generally recommended.

double ModuleParachute.safeMult = 0.95d
double ModuleParachute.secondsForRisky = 0.35d
string ModuleParachute.semiDeployedAnimation = "semiDeploy"
float ModuleParachute.semiDeployedDrag = 1
float ModuleParachute.semiDeploymentSpeed = 1f
bool ModuleParachute.shieldedCanDeploy = false
double ModuleParachute.shockTemp
float ModuleParachute.spreadAngle = 7f
double ModuleParachute.startingTemp = 200d
float ModuleParachute.stowedDrag = 0.22f
int ModuleParachute.symmetryCount = 0

Property Documentation

bool ModuleParachute.IsMultipleCubesActive
get

The documentation for this class was generated from the following file: